Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook

P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

I'm a giant: Walking in large virtual environments at high speed gains

P Abtahi, M Gonzalez-Franco, E Ofek… - Proceedings of the 2019 …, 2019 - dl.acm.org
Advances in tracking technology and wireless headsets enable walking as a means of
locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it …

Datahop: Spatial data exploration in virtual reality

D Hayatpur, H Xia, D Wigdor - Proceedings of the 33rd Annual ACM …, 2020 - dl.acm.org
Virtual reality has recently been adopted for use within the domain of visual analytics
because it can provide users with an endless workspace within which they can be actively …

Podoportation: Foot-based locomotion in virtual reality

J Von Willich, M Schmitz, F Müller, D Schmitt… - Proceedings of the …, 2020 - dl.acm.org
Virtual Reality (VR) allows for infinitely large environments. However, the physical
traversable space is always limited by real-world boundaries. This discrepancy between …

Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality

T Van Gemert, NC Nilsson, T Hirzle… - Proceedings of the CHI …, 2024 - dl.acm.org
Walking-based locomotion techniques in virtual reality (VR) can use redirection to enable
walking in a virtual environment larger than the physical one. This results in a mismatch …

Group navigation for guided tours in distributed virtual environments

T Weissker, B Froehlich - IEEE Transactions on Visualization …, 2021 - ieeexplore.ieee.org
Group navigation can be an invaluable tool for performing guided tours in distributed virtual
environments. Related work suggests that group navigation techniques should be …

Virtual performance augmentation in an immersive jump & run exergame

C Ioannou, P Archard, E O'neill… - Proceedings of the 2019 …, 2019 - dl.acm.org
Human performance augmentation through technology has been a recurring theme in
science and culture, aiming to increase human capabilities and accessibility. We investigate …

Urbanrama: Navigating cities in virtual reality

S Chen, F Miranda, N Ferreira, M Lage… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
Exploring large virtual environments, such as cities, is a central task in several domains,
such as gaming and urban planning. VR systems can greatly help this task by providing an …

Directions for 3D user interface research from consumer VR games

A Steed, TM Takala, D Archer, W Lages… - … on Visualization and …, 2021 - ieeexplore.ieee.org
With the continuing development of affordable immersive virtual reality (VR) systems, there
is now a growing market for consumer content. The current form of consumer systems is not …