Project Based Learning (PjBL) learning model in science learning: Literature review

IJ Nurhidayah, FC Wibowo… - Journal of Physics …, 2021 - iopscience.iop.org
The world of education today not only requires students to be experts in the cognitive realm,
but is required to be able to achieve 21st century skills. Based on the analysis and synthesis …

Gamified project-based learning: A systematic review of the research landscape

W Huang, X Li, J Shang - Sustainability, 2023 - mdpi.com
The information era puts higher requirements on current students' learning methods to
develop 21st-century skills. Project-based learning (PBL) and gamified learning have been …

Project-based learning and its effectiveness: evidence from Slovakia

M Maros, M Korenkova, M Fila, M Levicky… - Interactive Learning …, 2023 - Taylor & Francis
In this article, we have examined the effectiveness of teaching economics through project-
based learning. For this purpose, we carried out an experiment at secondary schools in the …

The effect of game-based learning on student achievement: A meta-analysis study

B Karakoç, K Eryılmaz, E Turan Özpolat… - … , Knowledge and Learning, 2022 - Springer
The purpose of this study was to combine the results of the experimental studies conducted
between the years of 2000–2018 examining the effect of game-based learning method on …

Effects of game-based learning on students' achievement in science: A meta-analysis

H Lei, MM Chiu, D Wang, C Wang… - Journal of Educational …, 2022 - journals.sagepub.com
This meta-analysis examines the effects of game-based learning (GBL), compared with
traditional instructional methods, on the science achievement of students, ranging from …

Project based learning and academic procrastination of students in learning physics.

IW Santyasa, NK Rapi, I Sara - International Journal of instruction, 2020 - ERIC
Learning physics at SMA, does not only involve memorizing facts, but it also engages the
students in solving more problems without delay and attaining a real learning achievement …

Penerapan problem based learning untuk meningkatkan minat dan hasil belajar managemen operasional di masa pandemi Covid-19

SA Shofwani, S Rochmah - Jurnal Educatio Fkip Unma, 2021 - ejournal.unma.ac.id
Penelitian ini dilatarbelakangi rendahnya minat dan hasil belajar mahasiswa pada mata
kuliah managemen operasional di masa pandemi covid-19. Tujuan penelitian ini untuk …

[PDF][PDF] Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media.

D Safitri, S Awalia, T Sekaringtyas, S Nuraini… - Int. J. Interact. Mob …, 2022 - academia.edu
The development of technology influences education. Digitalbased learning media, one of
which is digital games make learning fun. It is also known that digital games themselves …

Improving Students' Literacy and Numeracy Using Mobile Game-Based Learning with Augmented Reality in Chemistry and Biology.

U Cahyana, JR Luhukay, I Lestari… - … of Interactive Mobile …, 2023 - search.ebscohost.com
The purpose of the current study is to enhance students' literacy and numeracy using mobile
game-based learning with augmented reality (ARGBL) in chemistry and biology. In this …

The development of animation videos based flipped classroom learning on heat and temperature topics

RA Sumarni, YB Bhakti, IAD Astuti… - … Journal of Science …, 2020 - ejournal.radenintan.ac.id
The ability to solve physics problems is still relatively low. Students more often directly use
mathematical equations without performing concept understanding analysis. Therefore …