A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare

Y Fu, Y Hu, V Sundstedt - ACM Transactions on Computing for …, 2022 - dl.acm.org
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …

[图书][B] Mobile interfaces in public spaces: Locational privacy, control, and urban sociability

AS e Silva, J Frith - 2012 - taylorfrancis.com
Mobile phones are no longer what they used to be. Not only can users connect to the
Internet anywhere and anytime, they can also use their devices to map their precise …

A enhanced interaction framework based on VR, AR and MR in digital twin

S Ke, F Xiang, Z Zhang, Y Zuo - Procedia Cirp, 2019 - Elsevier
With the rapid development of 3R (VR, AR, MR) technology, there are higher continuously
requirements for enhanced interaction characteristics of immersive, interactivity and multi …

Image guided percutaneous spine procedures using an optical see-through head mounted display: proof of concept and rationale

G Deib, A Johnson, M Unberath, K Yu… - Journal of …, 2018 - jnis.bmj.com
Background and purpose Optical see-through head mounted displays (OST-HMDs) offer a
mixed reality (MixR) experience with unhindered procedural site visualization during …

The Impacts of Covid-19 on Players of Pokémon GO

J Dunham, K Papangelis, S Laato, N LaLone… - ACM Transactions on …, 2023 - dl.acm.org
Since its creation, the Location-Based Game (LBG), Pokémon GO, has been embraced by a
community of fans across the world. Due to its recency, the impact of COVID-19 on the …

What are we talking about when we talk about location-based games evaluation? a systematic mapping study

N Carneiro, T Darin, W Viana - … of the 18th Brazilian Symposium on …, 2019 - dl.acm.org
Once location-based games (LBGs) have peculiar characteristics (such as mobility and
pervasiveness), evaluating the quality of the user interaction with these games is not an …

Playful digital interventions in placemaking: Constructing a typology for playable digital interventions in public spaces (PDIPS)

K Chen, M Guaralda, J Kerr, S Turkay - Technological Forecasting and …, 2024 - Elsevier
While digital interventions in urban public spaces have been widely discussed in recent
years in terms of their playability and their engaging design features, however, research on …

Mixed reality architecture in space habitats

T Basu, O Bannova, JD Camba - Acta Astronautica, 2021 - Elsevier
Mixed Reality (MR) technologies are rapidly establishing themselves in the space industry.
From assisting with assembling the Orion capsule via Augmented Reality (AR) to using …

A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions

V Nisi, M Dionisio, M Barreto, N Nunes - Entertainment Computing, 2018 - Elsevier
Museums are increasingly turning to technology to improve their offerings. This presents an
opportunity to surrounding neighborhoods to take advantage of the museum in order to …

[HTML][HTML] Alice Dalí augmented reality: evaluating a cultural outdoors game for intergenerational play

M Haahr, S Rudenko, K Jakubowski - Entertainment Computing, 2025 - Elsevier
Serious Games have been shown to have many uses, such as for learning and cultural
engagement. Furthermore, research has shown that some types of game experiences can …