[图书][B] Routledge encyclopedia of language teaching and learning

M Byram - 2002 - taylorfrancis.com
The Routledge Encyclopedia of Language Teaching and Learning is an authoritative
handbook dealing with all aspects of this increasingly important field of study. It has been …

Game-like language learning in 3-D virtual environments

A Berns, A Gonzalez-Pardo, D Camacho - Computers & Education, 2013 - Elsevier
This paper presents our recent experiences with the design of game-like applications in 3-D
virtual environments as well as its impact on student motivation and learning. Therefore our …

Foreign language anxiety levels in Second Life oral interaction

S Melchor-Couto - ReCALL, 2017 - cambridge.org
Virtual worlds have been described as low anxiety environments (Dickey, 2005), where
students may feel “shielded” behind their avatars (Rosell-Aguilar, 2005: 432). The aim of this …

Verbal interaction in Second Life: towards a pedagogic framework for task design

K Jauregi, S Canto, R De Graaff… - Computer Assisted …, 2011 - Taylor & Francis
Within a European project on Networked Interaction in Foreign Language Acquisition and
Research (NIFLAR), Second Life was used as a 3D virtual world in which language students …

Native/non-native speaker interactions through video-web communication: A clue for enhancing motivation?

K Jauregi, R De Graaff, H Van den Bergh… - Computer assisted …, 2012 - Taylor & Francis
One of the main objectives of the European Networked Interaction in Foreign Language
Acquisition and Research (NIFLAR) project is to make foreign language learning and …

From video-conferencing to holoportation and haptics: How emerging technologies can enhance presence in online education?

C Themelis, JA Sime - Emerging technologies and pedagogies in the …, 2020 - Springer
Video-conferencing, if used effectively, can support learning and teaching in online and
distance learning serving the human need to communicate, and to learn by watching, and …

Integrating cross-cultural interaction through video-communication and virtual worlds in foreign language teaching programs: Is there an added value?

S Canto, K Jauregi, H van den Bergh - ReCALL, 2013 - cambridge.org
Organizing and implementing telecollaboration projects in foreign language curricula is not
an easy endeavour (Belz & Thorne, 2006; Guth & Helm, 2010), as pedagogical …

Historical perspectives on CALL

G Davies, SEK Otto, B Rüschoff - Contemporary computer-assisted …, 2013 - torrossa.com
Historically computer-assisted language learning (CALL) has been shaped not only by
trends in language pedagogy and second language acquisition (SLA) theories, but also by …

The roles of Second Life in a college computer-assisted language learning (CALL) course in Taiwan, ROC

HC Liou - Computer Assisted Language Learning, 2012 - Taylor & Francis
Various language learning projects using Second Life (SL) have been documented; still,
their specific learning potentials, particularly in English as a foreign language (EFL) context …

The reality of virtual worlds: Pros and cons of their application to foreign language teaching

P Garrido-Iñigo, F Rodríguez-Moreno - Interactive Learning …, 2015 - Taylor & Francis
This article presents our experience of testing the OpenSim platform as a tool in teaching
French to 108 tourism students at Universidad Rey Juan Carlos (Madrid, Spain). The article …