H Liu, KS Park - International Journal of Tourism Research, 2024 - Wiley Online Library
This study seeks to understand the impact of tourist experience of the metaverse on users' actual visit intentions by proposing an integration of the Technology Acceptance Model …
S Baranidharan, JS Sophia, C Mohan - … Marketing, Branding, and …, 2023 - igi-global.com
The study examines the relationship between gamification and customer brand engagement, focusing on its impact on brand value co-creation. It analyzes various studies …
The purpose of the article is to research the impact of innovativeness and innovation culture as premises for effective gamification at destination level. The main hypothesis defended is …
Purpose–Numerous companies apply multichannel marketing to engage with customers across various touchpoints. At the same time, firms use innovative technologies such as …
Since the 1980s, the focus of research in mobile application has been placed on the users' intentions and behaviours toward initial acceptance of information system. However, with …
Gamification är ett nytt innovativt sätt att uppmuntra till hållbart beteende genom att ta tillvara gamifications förmåga att påverka individers motivation och engagemang. Därför är det …
P Zawadzki - Turystyka społeczna w Polsce. Monografia …, 2021 - dspace.uni.lodz.pl
5.2. Rola technologii cyfrowych w procesie rozwoju turystyki społecznej wstęp W ciągu ostatnich dwóch dekad postępujący rozwój technologii cyfrowych dokonał zdecydowanych …
Ecotourism encompasses various forms of tourism which are implemented in accordance with the principles of sustainable development of the EU. They maintain a balance between …