SC Kong, MM Chiu, M Lai - Computers & education, 2018 - Elsevier
Abstract Building on Seymour Papert's view of empowering students by mastering programming, this study conceptualized programming empowerment as consisting of four …
NO Awuor, C Weng, R Militar - Computers & Education, 2022 - Elsevier
This study examined the relationship between students' teamwork competency and satisfaction in a synchronous online flipped group project-based course, focusing on the …
HY Ku, HW Tseng, C Akarasriworn - Computers in human Behavior, 2013 - Elsevier
This study examined online courses with collaborative learning components from 197 graduate students across three consecutive academic years. A student attitude survey …
Unsatisfactory prior experiences in collaborative learning influence students' predisposition towards team-based learning activities. Incorporating strategies for helping teams to …
N Magen-Nagar, M Shonfeld - Interactive Learning Environments, 2018 - Taylor & Francis
This quantitative research examined the contribution of an Online Collaborative Learning (OCL) program on attitudes towards technology in terms of technological anxiety, self …
Toxic behavior in online video games is frequent and problematic. Previous research has linked toxic behavior with worsened performance. No study, however, has investigated a …
Students working in a laboratory context hardly find an opportunity for civic interaction and social justice learning which is mostly possible through live interaction with community and …
The study aims to examine the role of course evaluation and digital platforms in students' online learning and satisfaction. The target population was students from public and private …
Determination of students' attitudes towards online cooperative learning is an important issue, which has not been studied adequately. In the literature, there are few scales to …