HeadJoystick: Improving flying in VR using a novel leaning-based interface

AM Hashemian, M Lotfaliei, A Adhikari… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Flying in virtual reality (VR) using standard handheld controllers can be cumbersome and
contribute to unwanted side effects such as motion sickness and disorientation. This article …

Integrating continuous and teleporting vr locomotion into a seamless 'hyperjump'paradigm

A Adhikari, D Zielasko, I Aguilar, A Bretin… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Continuous locomotion in VR provides uninterrupted optical flow, which mimics real-world
locomotion and supports path integration. However, optical flow limits the maximum speed …

Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller

AM Hashemian, A Adhikari, IA Aguilar… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Physical walking is often considered the gold standard for VR travel whenever feasible.
However, limited free-space walking areas in the real-world do not allow exploring larger …

Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks

AM Hashemian, A Adhikari, E Kruijff… - … on Visualization and …, 2021 - ieeexplore.ieee.org
Using standard handheld interfaces for VR locomotion may not provide a believable self-
motion experience and can contribute to unwanted side effects such as motion sickness …

Lean to fly: Leaning-based embodied flying can improve performance and user experience in 3D navigation

A Adhikari, AM Hashemian, T Nguyen-Vo… - Frontiers in Virtual …, 2021 - frontiersin.org
When users in virtual reality cannot physically walk and self-motions are instead only
visually simulated, spatial updating is often impaired. In this paper, we report on a study that …

Improving spatial orientation in virtual reality with leaning-based interfaces

A Adhikari - 2021 - summit.sfu.ca
Advancement in technology has made Virtual Reality (VR) increasingly portable, affordable
and accessible to a broad audience. However, large scale VR locomotion still faces major …

Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation

M von der Heyde¹, BE Riecke¹ - Beyond audiovisual: novel …, 2024 - books.google.com
When users in virtual reality cannot physically walk and self-motions are instead only
visually simulated, spatial updating is often impaired. In this paper, we report on a study that …

[PDF][PDF] Heyde Mvd and Riecke BE (2021) Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Front

A Adhikari, AM Hashemian, T Nguyen-Vo… - Virtual Real. 2: 730334 …, 2021 - pub.h-brs.de
When users in virtual reality cannot physically walk and self-motions are instead only
visually simulated, spatial updating is often impaired. In this paper, we report on a study that …