Are games effective learning tools? A review of educational games

S De Freitas - Journal of Educational Technology & Society, 2018 - JSTOR
The literature around the use, efficacy and design of educational games and game-based
learning approaches has been building up gradually and in phases, across different …

Assessment in and of serious games: An overview

F Bellotti, B Kapralos, K Lee… - Advances in Human …, 2013 - Wiley Online Library
There is a consensus that serious games have a significant potential as a tool for instruction.
However, their effectiveness in terms of learning outcomes is still understudied mainly due to …

Foundations of game-based learning

JL Plass, BD Homer, CK Kinzer - Educational psychologist, 2015 - Taylor & Francis
In this article we argue that to study or apply games as learning environments, multiple
perspectives have to be taken into account. We first define game-based learning and …

Educational data mining and learning analytics

RS Baker, T Martin, LM Rossi - The Wiley handbook of …, 2016 - Wiley Online Library
In recent years, there has been increasing interest in using the methods of educational data
mining (EDM) and learning analytics (LA) to study and measure learner cognition. In this …

Mapping learning and game mechanics for serious games analysis

S Arnab, T Lim, MB Carvalho, F Bellotti… - British Journal of …, 2015 - Wiley Online Library
Although there is a consensus on the instructional potential of S erious G ames (SG s), there
is still a lack of methodologies and tools not only for design but also to support analysis and …

Stealth assessment of creativity in a physics video game

VJ Shute, S Rahimi - Computers in Human Behavior, 2021 - Elsevier
Creativity has been of research interest to psychologists dating back many decades, and is
currently recognized as one of the essential skills needed to succeed in our complex …

Game learning analytics: Learning analytics for serious games

M Freire, Á Serrano-Laguna, B Manero Iglesias… - Learning, design, and …, 2023 - Springer
Video games have become one of the largest entertainment industries, and their power to
capture the attention of players worldwide soon prompted the idea of using games to …

Measuring problem solving skills via stealth assessment in an engaging video game

VJ Shute, L Wang, S Greiff, W Zhao, G Moore - Computers in Human …, 2016 - Elsevier
We used stealth assessment, embedded in a game called Use Your Brainz (a slightly
modified version of Plants vs. Zombies 2), to measure middle-school students' problem …

[PDF][PDF] Stealth assessment in computer-based games to support learning

VJ Shute - Computer games and instruction, 2011 - myweb.fsu.edu
This chapter is about stealth assessment: what it is, why it's needed, and how to accomplish
it effectively. To make the ideas come alive, I provide two examples of stealth assessment in …

[图书][B] Sociocognitive foundations of educational measurement

RJ Mislevy - 2018 - taylorfrancis.com
Several key developments challenge the field of educational measurement today: demands
for tests at larger scales with higher stakes, an improved understanding of how people …