Benchmarking commercial emotion detection systems using realistic distortions of facial image datasets

K Yang, C Wang, Z Sarsenbayeva, B Tag, T Dingler… - The visual computer, 2021 - Springer
Currently, there are several widely used commercial cloud-based services that attempt to
recognize an individual's emotions based on their facial expressions. Most research into …

SensCon: Embedding Physiological Sensing into Virtual Reality Controllers

F Chiossi, T Kosch, L Menghini, S Villa… - Proceedings of the ACM …, 2023 - dl.acm.org
Virtual reality experiences increasingly use physiological data for virtual environment
adaptations to evaluate user experience and immersion. Previous research required …

Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen

HV Le, S Mayer, P Bader, N Henze - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
Previous research and recent smartphone development presented a wide range of input
controls beyond the touchscreen. Fingerprint scanners, silent switches, and Back-of-Device …

InfiniTouch: Finger-aware interaction on fully touch sensitive smartphones

HV Le, S Mayer, N Henze - Proceedings of the 31st Annual ACM …, 2018 - dl.acm.org
Smartphones are the most successful mobile devices and offer intuitive interaction through
touchscreens. Current devices treat all fingers equally and only sense touch contacts on the …

Estimating the finger orientation on capacitive touchscreens using convolutional neural networks

S Mayer, HV Le, N Henze - Proceedings of the 2017 ACM International …, 2017 - dl.acm.org
In the last years, touchscreens became the most common input device for a wide range of
computers. While touchscreens are truly pervasive, commercial devices reduce the richness …

Understanding grip shifts: how form factors impact hand movements on mobile phones

R Eardley, A Roudaut, S Gill… - Proceedings of the 2017 …, 2017 - dl.acm.org
In this paper we present an investigation into how hand usage is affected by different mobile
phone form factors. Our initial (qualitative) study explored how users interact with various …

Investigating the feasibility of finger identification on capacitive touchscreens using deep learning

HV Le, S Mayer, N Henze - … of the 24th International Conference on …, 2019 - dl.acm.org
Touchscreens enable intuitive mobile interaction. However, touch input is limited to 2D touch
locations which makes it challenging to provide shortcuts and secondary actions similar to …

A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality

L Zhang, W He, H Bai, Q Zou, S Wang, M Billinghurst - Virtual Reality, 2023 - Springer
Virtual reality (VR) controllers are widely used for 3D virtual object selection and
manipulation in immersive virtual worlds, while touchscreen-based devices like …

A smartphone prototype for touch interaction on the whole device surface

HV Le, S Mayer, P Bader, N Henze - Proceedings of the 19th …, 2017 - dl.acm.org
Previous research proposed a wide range of interaction methods and use cases based on
the previously unused back side and edge of a smartphone. Common approaches to …

Understanding face and eye visibility in front-facing cameras of smartphones used in the wild

M Khamis, A Baier, N Henze, F Alt… - Proceedings of the 2018 …, 2018 - dl.acm.org
Commodity mobile devices are now equipped with high-resolution front-facing cameras,
allowing applications in biometrics (eg, FaceID in the iPhone X), facial expression analysis …