Virtual reality experiences increasingly use physiological data for virtual environment adaptations to evaluate user experience and immersion. Previous research required …
Previous research and recent smartphone development presented a wide range of input controls beyond the touchscreen. Fingerprint scanners, silent switches, and Back-of-Device …
HV Le, S Mayer, N Henze - Proceedings of the 31st Annual ACM …, 2018 - dl.acm.org
Smartphones are the most successful mobile devices and offer intuitive interaction through touchscreens. Current devices treat all fingers equally and only sense touch contacts on the …
S Mayer, HV Le, N Henze - Proceedings of the 2017 ACM International …, 2017 - dl.acm.org
In the last years, touchscreens became the most common input device for a wide range of computers. While touchscreens are truly pervasive, commercial devices reduce the richness …
R Eardley, A Roudaut, S Gill… - Proceedings of the 2017 …, 2017 - dl.acm.org
In this paper we present an investigation into how hand usage is affected by different mobile phone form factors. Our initial (qualitative) study explored how users interact with various …
HV Le, S Mayer, N Henze - … of the 24th International Conference on …, 2019 - dl.acm.org
Touchscreens enable intuitive mobile interaction. However, touch input is limited to 2D touch locations which makes it challenging to provide shortcuts and secondary actions similar to …
Virtual reality (VR) controllers are widely used for 3D virtual object selection and manipulation in immersive virtual worlds, while touchscreen-based devices like …
Previous research proposed a wide range of interaction methods and use cases based on the previously unused back side and edge of a smartphone. Common approaches to …
M Khamis, A Baier, N Henze, F Alt… - Proceedings of the 2018 …, 2018 - dl.acm.org
Commodity mobile devices are now equipped with high-resolution front-facing cameras, allowing applications in biometrics (eg, FaceID in the iPhone X), facial expression analysis …