Purpose This article draws on a reasoned action perspective and the two fundamental dimensions (ie warmth and competence) of the Stereotype Content Model (SCM) to analyze …
Purpose This study investigates the use of gamification in promoting the silver generation's adoption of mobile payment technology through the gamified cultural practice of gifting red …
Although previous research into technology acceptance has been conducted in organisational and higher education contexts on a range of technologies, no study has …
I Geiger - Group Decision and Negotiation, 2020 - Springer
With the advent of modern communication media over the last decades, such as email, video conferencing, or instant messaging, a plethora of research has emerged that analyzes …
CM Dinh, S Park - Electronic Commerce Research, 2023 - Springer
As chatbots become more advanced and popular, marketing research has paid enormous attention to the antecedents of consumer adoption of chatbots. This has become …
MH Jarrahi, A Eshraghi - Journal of Enterprise Information …, 2019 - emerald.com
Purpose Generational membership is argued to have an impact on how social technologies are used for knowledge sharing and communication in organizational contexts. Previous …
AHK Yuen, M Cheng, FHF Chan - British Journal of Educational …, 2019 - Wiley Online Library
Learning management systems (LMSs) have been launched in universities and other schools. However, because the use of such technology in schools is relatively new in the …
V Milutinović - Education and Information Technologies, 2022 - Springer
Many seem to believe that today's pre-service teachers as born after 1980 are digital natives, or that they are “native speakers” of the digital language. Nevertheless, there is no …
A key component of team performance is participation among group members. One widespread organizational function that provides a stage for participation is the workplace …