Augmented reality technologies, systems and applications

J Carmigniani, B Furht, M Anisetti, P Ceravolo… - Multimedia tools and …, 2011 - Springer
This paper surveys the current state-of-the-art of technology, systems and applications in
Augmented Reality. It describes work performed by many different research groups, the …

[图书][B] Emerging technologies of augmented reality: Interfaces and design: Interfaces and design

M Haller, M Billinghurst, B Thomas - 2006 - books.google.com
Although the field of mixed reality has grown significantly over the last decade, there have
been few published books about augmented reality, particularly the interface design …

A survey of visual, mixed, and augmented reality gaming

BH Thomas - Computers in Entertainment (CIE), 2012 - dl.acm.org
Visual mixed and augmented realities have historically been applied to the gaming
application domain. This article provides a survey of visual mixed and augmented reality …

Augmented reality entertainment: Taking gaming out of the box

GS Von Itzstein, M Billinghurst, RT Smith… - … of computer graphics …, 2024 - Springer
Cognitive graphics tool (CGT) was developed as part of AI research in the 1980s of the
twentieth century in the works of Pospelov (1992) and Zenkin (1991). A large number of CGT …

Smoothmoves: Smooth pursuits head movements for augmented reality

A Esteves, D Verweij, L Suraiya, R Islam… - Proceedings of the 30th …, 2017 - dl.acm.org
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth
pursuits head movements. It works by computing correlations between the movements of on …

Playful training with augmented reality games: case studies towards reality-oriented system design

T Yamabe, T Nakajima - Multimedia Tools and Applications, 2013 - Springer
In this paper, we propose a reality-oriented augmentation approach to support training
activities. The approach aims at adding new value and playful features to traditional training …

A review of research on emerging technologies of the Internet of Things and augmented reality

S Lanka, S Ehsan, A Ehsan - … Conference on I-SMAC (IoT in …, 2017 - ieeexplore.ieee.org
The Internet of Things (IoT) is the way of changing the style we communicate with the world.
Which can make an abstract idea where the object in our environment, through some …

A multi‐plane optical see‐through head mounted display design for augmented reality applications

S Liu, Y Li, P Zhou, X Li, N Rong… - Journal of the …, 2016 - Wiley Online Library
Augmented reality (AR) display technology greatly enhances users' perception of and
interaction with the real world by superimposing a computer‐generated virtual scene on the …

Developing an augmented reality racing game

O Oda, LJ Lister, S White, S Feiner - 2nd International Conference on …, 2010 - eudl.eu
Augmented reality (AR) makes it possible to create games in which virtual objects are
overlaid on the real world, and real objects are tracked and used to control virtual ones. We …

Augmented reality for board games

E Molla, V Lepetit - 2010 IEEE International Symposium on …, 2010 - ieeexplore.ieee.org
We introduce a new type of Augmented Reality games: By using a simple webcam and
Computer Vision techniques, we turn a standard real game board pawns into an AR game …