This paper reviews the use of Monte Carlo (MC) methods in optical canopy reflectance modelling. Their utility, and, more specifically, MC ray tracing for the numerical simulation of …
P Heckbert, M Garland - Graphics Interface, 1994 - cs.cmu.edu
Three dimensional scenes are typically modeled using a single, fixed resolution model of each geometric object. Renderings of such a model are often either slow or crude, however …
E Reinhard - Computer Vision: A Reference Guide, 2020 - Springer
High dynamic range (HDR) imaging comprises a range of techniques for capturing, storing, editing, transmitting, and displaying images and video with an extended range of values …
R Basri, DW Jacobs - IEEE transactions on pattern analysis …, 2003 - ieeexplore.ieee.org
We prove that the set of all Lambertian reflectance functions (the mapping from surface normals to intensities) obtained with arbitrary distant light sources lies close to a 9D linear …
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students …
We consider the rendering of diffuse objects under distant illumination, as specified by an environment map. Using an analytic expression for the irradiance in terms of spherical …
We present a new, real-time method for rendering diffuse and glossy objects in low- frequency lighting environments that captures soft shadows, interreflections, and caustics …
A new BRDF model is presented which can be viewed as an kind of intermediary model between empirism and theory. Main results of physics are observed (energy conservation …
T Malzbender, D Gelb, H Wolters - … of the 28th annual conference on …, 2001 - dl.acm.org
In this paper we present a new form of texture mapping that produces increased photorealism. Coefficients of a biquadratic polynomial are stored per texel, and used to …