(Why) do you like scary movies? A review of the empirical research on psychological responses to horror films

GN Martin - Frontiers in psychology, 2019 - frontiersin.org
Why do we watch and like horror films? Despite a century of horror film making and
entertainment, little research has examined the human motivation to watch fictional horror …

A meta-analytical review of selective exposure to and the enjoyment of media violence

AJ Weaver - Journal of Broadcasting & Electronic Media, 2011 - Taylor & Francis
A primary argument for the widespread production of media violence is that audiences want
to watch violent content. This assumption is examined in this meta-analytic review of existing …

Horton and Wohl revisited: Exploring viewers' experience of parasocial interaction

T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers'
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …

[图书][B] Theorien der Mediennutzung

W Schweiger - 2007 - Springer
Der vorliegende Band ist ein Teil meiner Habilitationsleistung an der
sozialwissenschaftlichen Fakultät der Ludwig-Maximilians-Universität München. 1 Neben …

Uses and Gratifi cations

Z Papacharissi - An integrated approach to communication theory …, 2014 - taylorfrancis.com
In his seminal work The Effects of Mass Communication, Klapper (1960) reviewed decades
of research on mass communication to conclude that fi rst, the mass media appear to have …

Horror, personality, and threat simulation: A survey on the psychology of scary media.

M Clasen, J Kjeldgaard-Christiansen… - Evolutionary Behavioral …, 2020 - psycnet.apa.org
Horror entertainment is a thriving and paradoxical industry. Who are the consumers of
horror, and why do they seek out frightening media? We provide support for the threat …

Is basic personality related to violent and non-violent video game play and preferences?

RM Chory, AK Goodboy - Cyberpsychology, Behavior, and Social …, 2011 - liebertpub.com
Based on the uses and gratifications perspective, personality was expected to relate to
violent video game play frequency and game preferences. Participants completed measures …

Changes in user experience and satisfaction as media technology evolves: The reciprocal relationship between video games and video game-related media

J Chang, D Lee - Technological Forecasting and Social Change, 2022 - Elsevier
In video game market, there have been diverse user-generated contents related to game
information. Users, therefore, can obtain game-related information not only from traditional …

Factors underlying male and female use of violent video games

T Hartmann, I Möller, C Krause - New Media & Society, 2015 - journals.sagepub.com
Research has consistently shown that males play violent video games more frequently than
females, but factors underlying this gender gap have not been examined to date. This …

욕구충족영상콘텐츠(브이로그/ASMR/먹방) 이용동기, 수용자특성, 시청만족도에관한연구

강미정, 조창환 - 한국콘텐츠학회논문지, 2020 - dbpia.co.kr
본 연구는 메이저 동영상 콘텐츠로 떠오르는 브이로그, ASMR, 먹방 콘텐츠를 '욕구 충족 영상
콘텐츠'로 새롭게 개념 규정하고, 이용과 충족 이론 관점에서 수용자의 이용 동기 및 …