[PDF][PDF] Web 3.0 in learning environments: A systematic review

EA Fırat, S Fırat - Turkish Online Journal of Distance Education, 2020 - dergipark.org.tr
Web 3.0 technologies have inevitably affected educational research. Many studies have
been conducted on the use of Web 3.0 tools in learning environments. The synthesis and …

Investigating learning outcomes and subjective experiences in 360-degree videos

MA Rupp, KL Odette, J Kozachuk, JR Michaelis… - Computers & …, 2019 - Elsevier
Virtual Reality experiences, particularly the 360-degree video, have become popular in
recent years for creating immersive educational experiences. However, much is still …

Improving quality of teaching and learning in classes by using augmented reality video

J Yip, SH Wong, KL Yick, K Chan, KH Wong - Computers & Education, 2019 - Elsevier
This study contributes to enhancing students' learning experience and increasing their
understanding of complex issues by incorporating an augmented reality (AR) mobile …

Framework for the use of extended reality modalities in aec education

BO Spitzer, JH Ma, E Erdogmus, B Kreimer, E Ryherd… - Buildings, 2022 - mdpi.com
The educational applications of extended reality (XR) modalities, including virtual reality
(VR), augmented reality (AR), and mixed reality (MR), have increased significantly over the …

Now I know how! The learning process of medication administration among nursing students with non-immersive desktop virtual reality simulation

I Dubovi, ST Levy, E Dagan - Computers & Education, 2017 - Elsevier
The purpose of this study was to create and explore an effective and accessible teaching
method for the higher education of professionals requiring practical skills. We aimed to …

[图书][B] Design of technology-enhanced learning: Integrating research and practice

M Bower - 2017 - emerald.com
The ability for learners to interact online via their avatars in a 3-D simulation space means
that virtual worlds afford a host of educational opportunities not offered by other learning …

A meta-analysis of virtual reality training programs

MC Howard, MB Gutworth, RR Jacobs - Computers in Human Behavior, 2021 - Elsevier
Virtual reality (VR) is the three-dimensional digital representation of a real or imagined
space with interactive capabilities. The application of VR for organizational training …

Applying augmented reality in physical education on motor skills learning

KE Chang, J Zhang, YS Huang, TC Liu… - Interactive Learning …, 2020 - Taylor & Francis
Physical education is a course that integrates knowledge of sports with skill drilling.
Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill …

Using virtual reality in the classroom: Reflections of STEM teachers on the use of teaching and learning tools

B Yıldırım, ES Topalcengiz, G Arıkan… - Journal of Education in …, 2020 - dergipark.org.tr
The purpose of the study was to determine teachers' opinions about virtual reality (VR).
Virtual Reality Interview Form (VRIF) administered to seven teachers after the …

Virtual reality is more efficient in learning human heart anatomy especially for subjects with low baseline knowledge

YP Zinchenko, PP Khoroshikh, AA Sergievich… - New Ideas in …, 2020 - Elsevier
New technologies make their way into education and one of the most prominent of them is
the immersive Virtual Reality (IVR). But the scientific data about its efficiency in the …