The Effectiveness of Digital Escape Rooms to Deliver Leadership Training: A Mixed-Methods Study

R Arpin - 2021 - search.proquest.com
Escape room games have emerged in the educational landscape over the last decade and
are growing in popularity. Studies show that participants enjoy educational escape room …

Game-Based Learning in Improving English Vocabulary and Detecting Metacognitive Awareness Among English for Specific Purposes Undergraduates

W Tan, N Supian, KS Cheah - 2nd International Conference on …, 2022 - atlantis-press.com
The happening of the Covid-19 pandemic has shifted learning from physical lessons to
online lessons. In higher education institutions, while English for Specific Purposes is a …

Design Experiments in Game-Based Learning of Metacognition

E Braad, N Degens, W IJsselsteijn… - Proceedings of the …, 2023 - books.google.com
Learner metacognition is one of the most influential factors that positively affects learning.
Previous work shows that game-based learning can contribute to supporting and developing …

[HTML][HTML] BrainHood: designing a cognitive training system that supports self-regulated learning skills in children

K Tsiakas, E Barakova, JV Khan… - Technology and …, 2020 - content.iospress.com
BACKGROUND: There is strong evidence that cognitive skills and executive functions are
skills that children need in order to successfully learn in school. Although executive function …

The mediating effect of sequencing and fading on the relationship between e-learning personalization and germane load

J Costley, C Lange - Interactive Learning Environments, 2023 - Taylor & Francis
The use of e-learning personalization allows learners to control their learning by choosing
which content to process and how to process it. In order to explain the processes that occur …

Application of game-based learning in developing metacognition for facilitating English for specific purpose (ESP) vocabulary acquisition: A case study

W Tan - 2023 - eprints.utar.edu.my
Insufficient vocabulary knowledge among business undergraduates often leads to problems
in both written and spoken communication. Improving vocabulary is a conscious effort …

[图书][B] Metacognitive Skills Training in a Game-Based Environment

FC Davis - 2020 - search.proquest.com
Metacognition has been shown to play a major role throughout the process of learning,
influencing the learner's effectiveness and efficiency. While cognitive strategies allow …

Work-in-Progress—Context is Key in Immersive Learning Environments

EK Johnson, AL Giroux, Y Pineda - 2020 6th International …, 2020 - ieeexplore.ieee.org
Immersive environments intended to enhance learning are becoming more popular and
accessible as technology evolves. As VR establishes itself as a viable platform for learning …

[PDF][PDF] ÜSTBİLİŞ STRATEJİLERİNİN KULLANILDIĞI DİJİTAL OYUN TASARIMININ MATEMATİK BAŞARISINA ETKİSİ

KG ÇİFTCİ - researchgate.net
Öz Bu çalışmanın amacı; üstbiliş stratejileriyle dijital oyun tasarım sürecinin matematik dersi
akademik başarısına etkisi, üstbiliş farkındalık düzeyi ve oyun tasarımı ile olan ilişkisini …

Affective States and Cognitive Aspects in mobile game-based or gamified learning environments

M Anthopoulos - 2021 - repository.ihu.edu.gr
Abstract The Cognitive, Affective, and Metacognitive Aspects of Economics students in a
Mobile Game-Based Learning (mGBL) Environment are examined, both qualitatively and …