W Tan, N Supian, KS Cheah - 2nd International Conference on …, 2022 - atlantis-press.com
The happening of the Covid-19 pandemic has shifted learning from physical lessons to online lessons. In higher education institutions, while English for Specific Purposes is a …
Learner metacognition is one of the most influential factors that positively affects learning. Previous work shows that game-based learning can contribute to supporting and developing …
K Tsiakas, E Barakova, JV Khan… - Technology and …, 2020 - content.iospress.com
BACKGROUND: There is strong evidence that cognitive skills and executive functions are skills that children need in order to successfully learn in school. Although executive function …
J Costley, C Lange - Interactive Learning Environments, 2023 - Taylor & Francis
The use of e-learning personalization allows learners to control their learning by choosing which content to process and how to process it. In order to explain the processes that occur …
Insufficient vocabulary knowledge among business undergraduates often leads to problems in both written and spoken communication. Improving vocabulary is a conscious effort …
Metacognition has been shown to play a major role throughout the process of learning, influencing the learner's effectiveness and efficiency. While cognitive strategies allow …
Immersive environments intended to enhance learning are becoming more popular and accessible as technology evolves. As VR establishes itself as a viable platform for learning …
Öz Bu çalışmanın amacı; üstbiliş stratejileriyle dijital oyun tasarım sürecinin matematik dersi akademik başarısına etkisi, üstbiliş farkındalık düzeyi ve oyun tasarımı ile olan ilişkisini …
Abstract The Cognitive, Affective, and Metacognitive Aspects of Economics students in a Mobile Game-Based Learning (mGBL) Environment are examined, both qualitatively and …