Digital games often constitute a shared activity where people can spend time together, communicate and socialize. Several commercial titles place social interaction at the center …
Driven by state-of-the-art AI technologies, human-AI collaboration has become an important area in computer-supported teamwork research. While human-AI collaboration has been …
A sociotechnical investigation of ubiquitous computing as a research enterprise and as a lived reality. Ubiquitous computing (or ubicomp) is the label for a" third wave" of computing …
World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that …
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area …
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader …
JW Chang, HY Wei - Journal of Educational Technology & Society, 2016 - JSTOR
Massive open online courses (MOOCs) have developed rapidly and become tremendously popular because of their plentiful gamification designs, such as reputation points, rewards …
K Bessière, AF Seay, S Kiesler - Cyberpsychology & behavior, 2007 - liebertpub.com
In this study, we examine the identity exploration possibilities presented by online multiplayer games in which players use graphics tools and character-creation software to …
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this paper, we use …