Understanding online gaming addiction and treatment issues for adolescents

K Young - The American journal of family therapy, 2009 - Taylor & Francis
Massive Muti-user Online Role-Playing Games or MMORPGs as they are often called are
one of the fastest growing forms of Internet addiction, especially among children and …

[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

" An ideal human" expectations of AI teammates in human-AI teaming

R Zhang, NJ McNeese, G Freeman… - Proceedings of the ACM …, 2021 - dl.acm.org
Driven by state-of-the-art AI technologies, human-AI collaboration has become an important
area in computer-supported teamwork research. While human-AI collaboration has been …

[图书][B] Divining a digital future: Mess and mythology in ubiquitous computing

P Dourish, G Bell - 2011 - books.google.com
A sociotechnical investigation of ubiquitous computing as a research enterprise and as a
lived reality. Ubiquitous computing (or ubicomp) is the label for a" third wave" of computing …

[图书][B] My life as a night elf priest: An anthropological account of World of Warcraft

B Nardi - 2010 - library.oapen.org
World of Warcraft rapidly became one of the most popular online world games on the planet,
amassing 11.5 million subscribers—officially making it an online community of gamers that …

[图书][B] Understanding video games: The essential introduction

S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …

[图书][B] Play between worlds: Exploring online game culture

TL Taylor - 2009 - books.google.com
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the
truism that computer games are isolating and alienating, and offers insights into broader …

[PDF][PDF] Exploring engaging gamification mechanics in massive online open courses

JW Chang, HY Wei - Journal of Educational Technology & Society, 2016 - JSTOR
Massive open online courses (MOOCs) have developed rapidly and become tremendously
popular because of their plentiful gamification designs, such as reputation points, rewards …

The ideal elf: Identity exploration in World of Warcraft

K Bessière, AF Seay, S Kiesler - Cyberpsychology & behavior, 2007 - liebertpub.com
In this study, we examine the identity exploration possibilities presented by online
multiplayer games in which players use graphics tools and character-creation software to …

" Alone together?" Exploring the social dynamics of massively multiplayer online games

N Ducheneaut, N Yee, E Nickell, RJ Moore - Proceedings of the SIGCHI …, 2006 - dl.acm.org
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little
empirical data is available to assess their players' social experiences. In this paper, we use …