Trends in archaeological simulation

MW Lake - Journal of Archaeological Method and Theory, 2014 - Springer
This paper provides an up-to-date history of archaeological computer simulation, starting
with the early 1970s simulation models, but paying particular attention to those developed …

Experiential archaeology: Is virtual time travel possible?

E Ch'ng - Journal of Cultural Heritage, 2009 - Elsevier
Advances in computing hardware coupled with its software counterparts have, for the past
decades, influenced to a greater extent both the workflow of archaeologists and their …

Classical Antiquity in Video Games

C Rollinger - 2020 - torrossa.com
12.2 Technology tree in Age of Empires: Definitive Edition–in every age, a new layer of
technologies, units and buildings is unlocked (2017© Forgotten Empires/Microsoft) 211 12.3 …

Explaining the past with ABM: on modelling philosophy

MW Lake - Agent-based modeling and simulation in archaeology, 2015 - Springer
This chapter discusses some of the conceptual issues surrounding the use of agent-based
modelling in archaeology. Specifically, it addresses three questions: Why use agent-based …

Virtual Wolverhampton: Recreating the historic city in virtual reality

E Ramsey - ArchNet-IJAR: International Journal of …, 2017 - search.proquest.com
While many towns and cities have historic origins, the modern urban landscape is often
unrecognisable from the past. Over the last two thousand years innumerable changes have …

[PDF][PDF] The potential for modding communities in cultural heritage

J Majewski - THE PAST, 2017 - sidestone.nl
The concept of applying video game technology for the exploration and popularization of
cultural heritage is both powerful and obvious. The educational potential of video games has …

[图书][B] The elder scrolls V: Skyrim and its audience as a world-building benchmark for indigenous virtual cultural heritage

J Majewski - 2018 - research.bond.edu.au
Affinity space–a location, real or virtual, in which individuals can engage in informal learning
and production of knowledge. It is not necessarily an integrated community, and individuals …

From sites to landscapes: how computing technology is shaping archaeological practice

E Ch'ng, H Chapman, V Gaffney, P Murgatroyd… - Computer, 2011 - ieeexplore.ieee.org
Remote sensing, powerful computing engines, and agent-based models offer new ways to
interpret data and broaden data collection, moving archaeologists closer to their ultimate …

An artificial life-based vegetation modelling approach for biodiversity research

E Ch'ng - Nature-Inspired Informatics for Intelligent Applications …, 2010 - igi-global.com
The complexity of nature can only be solved by nature's intrinsic problem-solving approach.
Therefore, the computational modelling of nature requires careful observations of its …

Spatial agent-based modelling

M Lake - Archaeological spatial analysis, 2020 - taylorfrancis.com
Archaeologists were among some of the earliest users of agent-based modelling, but recent
years have undoubtedly seen a surge of interest in the use of this technique to infer past …