[PDF][PDF] Gamifying mathematics education through Kahoot: Fostering motivation and achievement in the classroom

AM Jarrah, Y Wardat, P Fidalgo… - Research and Practice in …, 2025 - researchgate.net
This study investigates the usefulness of integrating the Kahoot application as an
instructional tool to boost motivation and academic achievement among 10th-grade …

Mobile augmented reality techniques with gamification to enhance learnability for higher institute students of chemistry course

EA Al Ghawail, S Ben Yahia - Journal of Applied Research in Higher …, 2024 - emerald.com
Purpose The current study intends to use green-driven augmented reality (AR) with
gamification application to help students at the Higher Institute of Science and Technology …