Serious games in cultural heritage: A review of practices and considerations in the design of location-based games

B DaCosta, C Kinsell - Education Sciences, 2022 - mdpi.com
The overwhelming growth and popularity of mobile devices and games have motivated
initiatives to explore mobile and augmented reality to bring the physical and virtual together …

Effects of mixed-reality on players' behaviour and immersion in a cultural tourism game: A cognitive processing perspective

GE Raptis, C Fidas, N Avouris - International Journal of Human-Computer …, 2018 - Elsevier
Mixed-reality environments introduce innovative human-computer interaction paradigms
assisted by enhanced visual content presentation which require from end-users to perform …

A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums

R Hammady, M Ma, Z Al-Kalha, C Strathearn - Virtual Reality, 2021 - Springer
Mixed reality (MR) is a cutting-edge technology at the forefront of many new applications in
the tourism and cultural heritage sector. This study aims to reshape the museum experience …

Ambient information visualisation and visitors' technology acceptance of mixed reality in museums

R Hammady, M Ma, C Strathearn - Journal on Computing and Cultural …, 2020 - dl.acm.org
The visualisation of historical information and storytelling in museums is a crucial process for
transferring knowledge by directly and simplistically engaging the museum audience. Until …

Leveling up teamwork in esports: Understanding team cognition in a dynamic virtual environment

G Musick, R Zhang, NJ McNeese, G Freeman… - Proceedings of the …, 2021 - dl.acm.org
A large body of research has underscored the importance of the cognitive process of team
cognition and its relation to team performance. However, little research has focused on …

Designing spatial ui as a solution of the narrow fov of microsoft hololens: Prototype of virtual museum guide

R Hammady, M Ma - Augmented reality and virtual reality: the power of AR …, 2019 - Springer
Abstract Since the Augmented Reality (AR) headset 'Microsoft HoloLens' released in 2016,
the academic and the industrial community witnessed an obvious transformation and …

Investigating the effects of individual cognitive styles on collaborative gameplay

SA Alharthi, GE Raptis, C Katsini, I Dolgov… - ACM Transactions on …, 2021 - dl.acm.org
In multiplayer collaborative games, players need to coordinate their actions and synchronize
their efforts effectively to succeed as a team; thus, individual differences can impact …

A cognition-centered personalization framework for cultural-heritage content

GE Raptis, C Fidas, C Katsini, N Avouris - User Modeling and User …, 2019 - Springer
The heterogeneity of the audience of cultural heritage institutions introduces numerous
challenges to the delivery of the content. Considering that people differ in the way they …

User experience design for mixed reality: a case study of HoloLens in museum

R Hammady, M Ma… - International Journal of …, 2019 - inderscienceonline.com
In recent years, the applications of mixed reality (MR) processing have become highly
apparent in academia and the manufacturing industry with the release of innovative …

Do game designers' decisions related to visual activities affect knowledge acquisition in cultural heritage games? An evaluation from a human cognitive processing …

GE Raptis, C Fidas, N Avouris - Journal on Computing and Cultural …, 2019 - dl.acm.org
In the cultural heritage domain, games have been used to engage users into an active state
of learning through immersive and playful interactions that include visually enriched …