How a company's gamification strategy influences corporate learning: A study based on gamified MSLP (Mobile social learning platform)

S Kim - Telematics and Informatics, 2021 - Elsevier
Advances in personal devices and communication technologies have changed the learning
landscape. Gamification is the use of technology to promote and induce the user's internal …

Competitive agents and adaptive difficulty within educational video games

S Nebel, M Beege, S Schneider, GD Rey - Frontiers in education, 2020 - frontiersin.org
The entity players compete with is an important element of competitive mechanisms.
However, this crucial element is barely investigated within educational video games, as …

[PDF][PDF] Gamification and edutainment in 21st century learning

S Siripipatthanakul, M Muthmainnah… - Multidisciplinary …, 2023 - academia.edu
The development of technology has paved the way for a revolution in education. Technology-
enabled learning is becoming an integral part of a larger system of practices and policies to …

A survey on application of game design element in edutainment

SA Baowidan - International Conference on Human-Computer …, 2023 - Springer
The application of game design principles in several fields, including education, business,
medicine, and leisure activities, has emerged as a highly effective method of imparting …

Gamification: a learning technique for the dynamization of the teaching of social sciences

JC de la Cruz-Campos, S Pozo-Sánchez… - Cases on Historical …, 2022 - igi-global.com
The search for the optimization of educational processes has led to gamification becoming
one of the teaching strategies that has received the most attention in recent years. This …

Gamification of e-learning based on learning styles–design model and implementation

N Zaric, S Scepanovic - E-Learn: World Conference on E-Learning …, 2018 - learntechlib.org
In recent years, there has been an increasing interest in applying game-related principles in
Technology Enhanced Learning (TEL). Implementation of game elements in non-game …

Design and Implementation of Smart Parking System Using Location-Based Service and Gamification Based On Internet Of Things

ANM Nasution, R Munadi, S Sussi - Jurnal Infotel, 2021 - ejournal.ittelkom-pwt.ac.id
Abstract Information on the number of available parking slot capacity and trip routes to the
destination parking area, and motivation in choosing a parking area location are parameters …

Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model

ZC Uk, Y Gultekin - Gamification for Tourism, 2021 - degruyter.com
In this chapter, already employed applications of gamification in tourism are presented and
discussed. This chapter also aims to present a brief history of gamification along with a …

[HTML][HTML] Estrategia de enseñanza con metodología de aprendizaje basado en juego, para el mejoramiento del desempeño académico y la motivación de estudiantes …

SAZ Vargas - 2022 - dialnet.unirioja.es
El desarrollo de las habilidades matemáticas para los futuros ingenieros es algo esencial.
El aprendizaje basado en juegos-GBL y la gamificación han sido ampliamente utilizados en …

RefugeeScout: Learning German Culture for a Better Integration with a Storytelling Application

T Walter, S Eichwald, N Klaas, J Reder… - 2017 IEEE 17th …, 2017 - ieeexplore.ieee.org
RefugeeScout is a mobile application developed for refugees and other people coming to
Germany, having the need or interest to get used to and to learn something about German …