Gamification as online teaching strategy during COVID-19: A mini-review

FA Nieto-Escamez, MD Roldán-Tapia - Frontiers in psychology, 2021 - frontiersin.org
The ongoing pandemic caused by coronavirus disease 2019 (COVID-19) has enforced a
shutdown of educative institutions of all levels, including high school and university students …

Revisión sistemática sobre la evaluación de propuestas de gamificación en siete disciplinas educativas

JM Prieto Andreu - 2021 - gredos.usal.es
La evaluación de los procesos de gamificación en educación, pueden plantear una
alternativa a las estrategias de evaluación tradicionales del aula. Esta revisión sistemática …

Serious games as a method for enhancing learning engagement: Student perception on online higher education during COVID-19

M Arias-Calderón, J Castro, S Gayol - Frontiers in Psychology, 2022 - frontiersin.org
The COVID-19 pandemic has enforced social isolation in many countries worldwide, which
forced teachers at all levels of education, including the university context, to adapt new …

Trends and gaps in empirical research on gamification in science education: A systematic review of the literature.

M Alahmari, MT Jdaitawi, A Rasheed… - Contemporary …, 2023 - ERIC
Digital technology development has led to the creation of various learning options in the
science education field. Technology such as gamification has been used in several science …

Exploring the effects of personalized recommendations on student's motivation and learning achievement in gamified mobile learning framework

S Drissi, A Chefrour, K Boussaha, H Zarzour - Education and Information …, 2024 - Springer
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new
intelligent application designed for mobile devices to ensure learning, assessing, and …

Teaching during COVID-19 pandemic in practical laboratory classes of applied biochemistry and pharmacology: A validated fast and simple protocol for detection of …

J Gasparello, C Papi, M Zurlo, LC Cosenza… - PLoS …, 2022 - journals.plos.org
The pandemic caused by the SARS-CoV-2 virus (COVID-19) is still a major health issue.
The COVID-19 pandemic has forced the university teaching to consider in high priority the …

Viewing gamification design limitations and weaknesses through a pandemic lens

G Klein - Societies, 2021 - mdpi.com
Design challenges and limitations of gamification were examined using the COVID-19
pandemic as a lens. Online or remote environments were also examined. These …

“Discovering a glycoprotein: The case of the H,K-ATPase”. An Online Game for Improvement of Reading Skills in a Course of Biological Chemistry

WM Valsecchi, FP Dominici… - Journal of Chemical …, 2022 - ACS Publications
During the COVID-19 pandemic we developed an activity that encourages engagement with
scientific reading and helps students to improve their reading skills as a complement to the …

Creation and Development of a Digital Game for Use of Gamification as a Teaching-Learning Approach in Mathematics: A Secondary Level Research

A Sarkar, TS Roy - Actualidades Pedagógicas, 2022 - ap.lasalle.edu.co
Content gamification is a relatively recent method for increasing learner motivation and
engagement. Individual online learning can also benefit from gamification strategies. The …