This article considers the role of techniques of measurement and quantification, or 'commensuration', within the videogame industry. We argue that commensuration is …
This chapter focuses on how sexualities are experienced and expressed through digital games. It addresses three key areas of research relating to sex and games: sex-as …
This article offers a flexible method for analyzing drug representations in video games as they map onto lived social realities outside the game with a particular focus on US cultures …
'Toxic'gaming communities marked by high levels of abusive chat, targeted harassment, scamming, and cheating are widely acknowledged as a familiar part of many multiplayer …
The intersection between sexuality and games can be observed across both analogue and digital media. Some scholars have remarked on a seemingly natural connection between …