People approach video games for a multitude of reasons, such as connecting with others, escaping reality, or challenging their abilities. As a consequence, video games have …
Aims: To investigate the changes in gaming, such as Esports play between spring (COVID- 19 lockdown) and autumn 2020 among Finnish high school students. Moreover, to examine …
M Huang, MSM Saleh - Reimagining Systems Thinking in a Post …, 2023 - igi-global.com
Abstract The coronavirus disease 2019 (COVID-19) pandemic caused issues related to public vaccination and nucleic acid testing management and mental and physical health …
Video games have become an increasingly popular form of entertainment that can now allow for social bonds to be established and can contribute to an individual's mental health …