Well established as a classic reference and specialised textbook, since its first publication in 1973, Heinrich Kuttruff's Room Acoustics combines detailed coverage with a state of art …
Acoustic waves are fascinating phenomena in gases, liquids or solids with numerous physical and technical aspects. Air is the medium of interest when it comes to audible sound …
The first artificial reverberation algorithms were proposed in the early 1960s, and new, improved algorithms are published regularly. These algorithms have been widely used in …
We describe algorithms for real-time synthesis of realistic sound effects for interactive simulations (eg, games) and animation. These sound effects are produced automatically …
A difficult challenge in geometrical acoustic modeling is computing propagation paths from sound sources to receivers fast enough for interactive applications. This paper describes a …
N Tsingos, E Gallo, G Drettakis - ACM Transactions on Graphics (TOG), 2004 - dl.acm.org
We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing hundreds of moving sound sources. The approach, based on auditory culling and spatial …
JF O'Brien, C Shen, CM Gatchalian - Proceedings of the 2002 ACM …, 2002 - dl.acm.org
This paper describes a real-time technique for generating realistic and compelling sounds that correspond to the motions of rigid objects. By numerically precomputing the shape and …
DL James, J Barbič, DK Pai - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
Simulating sounds produced by realistic vibrating objects is challenging because sound radiation involves complex diffraction and interreflection effects that are very perceptible and …
This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium …