Large language models and games: A survey and roadmap

R Gallotta, G Todd, M Zammit, S Earle, A Liapis… - arXiv preprint arXiv …, 2024 - arxiv.org
Recent years have seen an explosive increase in research on large language models
(LLMs), and accompanying public engagement on the topic. While starting as a niche area …

Large language models and video games: A preliminary scoping review

P Sweetser - Proceedings of the 6th ACM Conference on …, 2024 - dl.acm.org
Large language models (LLMs) hold interesting potential for the design, development, and
research of video games. Building on the decades of prior research on generative AI in …

The 1st ChatGPT4PCG Competition

F Abdullah, P Taveekitworachai… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
This study summarizes the first ChatGPT4PCG competition held at the 2023 IEEE
Conference on Games. The goal of the competition is to explore emergent abilities of …

Leveraging gaming to enhance knowledge graphs for explainable generative AI applications

S Buongiorno, C Clark - 2024 IEEE Conference on Games …, 2024 - ieeexplore.ieee.org
External knowledge graphs (KGs) can be used to augment large language models (LLMs),
while simultaneously providing an explainable knowledge base of facts that can be …

Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration

MF Maleki, R Zhao - Proceedings of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
Abstract Procedural Content Generation (PCG) is defined as the automatic creation of game
content using algorithms. PCG has a long history in both the game industry and the …

Procedural Level Generation in Educational Games from Natural Language Instruction

V Kumaran, D Carpenter, J Rowe… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
In the evolving field of mixed-initiative game design, where procedural content generation
plays a pivotal role, establishing a comprehensive approach that empowers non-technical …

Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs

C Jin, S Rao, X Peng, P Botchway, J Quaye… - arXiv preprint arXiv …, 2024 - arxiv.org
Advancements in large language models (LLMs) are revolutionizing interactive game
design, enabling dynamic plotlines and interactions between players and non-player …

A Framework for Leveraging Human Computation Gaming to Enhance Knowledge Graphs for Accuracy Critical Generative AI Applications

S Buongiorno, C Clark - arXiv preprint arXiv:2404.19729, 2024 - arxiv.org
External knowledge graphs (KGs) can be used to augment large language models (LLMs),
while simultaneously providing an explainable knowledge base of facts that can be …

A literature review on the educational use of Procedural Content Generation across disciplines

LR Grossmann - 2024 - repository.tudelft.nl
Procedural Content Generation (PCG) is a method to automatically generate content with
little to no human assistance required. It emerges as a promising tool to generate …