With the emergence of non-fungible tokens (NFTs) in blockchain technology, educational institutions have been able to use NFTs to reward students. This is done by automatically …
SC Chang, TC Hsu, YN Chen… - Interactive learning …, 2020 - Taylor & Francis
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only …
The technology enhancement learning (TEL) needs continuous use and high perception from learners with collaborative of technologies and multi-media applications. The problem …
Programming skills are typically developed through completing various hands-on exercises. Such programming problems can be contextualized to students' interests and cultural …
This paper investigates whether the universities' communication model and the technology acceptance model, which include four factors, namely, academic performance, student …
The large-scale diffusion of tablets and smartphones in the last decades offered new opportunities to broaden educational strategies. In particular, the Mobile-Assisted Language …
Abstract many studies looking at MOOC continuity of use. The main problem is the weakness of continuous intention to use e-learning application systems. The problem exist …
Peer assessment activities might be one of the few personalized assessment alternatives to the implementation of auto-graded activities at scale in Massive Open Online Course …
Interests towards teaching programming skills have risen recently in the realm of computing education. Learning how to program not only enables learners to develop computing …