A survey on 360 video streaming: Acquisition, transmission, and display

CL Fan, WC Lo, YT Pai, CH Hsu - Acm Computing Surveys (Csur), 2019 - dl.acm.org
Head-mounted displays and 360° videos have become increasingly more popular,
delivering a more immersive viewing experience to end users. Streaming 360° videos over …

Automatic gaze analysis: A survey of deep learning based approaches

S Ghosh, A Dhall, M Hayat, J Knibbe… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Eye gaze analysis is an important research problem in the field of Computer Vision and
Human-Computer Interaction. Even with notable progress in the last 10 years, automatic …

Towards foveated rendering for gaze-tracked virtual reality

A Patney, M Salvi, J Kim, A Kaplanyan… - ACM Transactions on …, 2016 - dl.acm.org
Foveated rendering synthesizes images with progressively less detail outside the eye
fixation region, potentially unlocking significant speedups for wide field-of-view displays …

Few-shot adaptive gaze estimation

S Park, SD Mello, P Molchanov… - Proceedings of the …, 2019 - openaccess.thecvf.com
Inter-personal anatomical differences limit the accuracy of person-independent gaze
estimation networks. Yet there is a need to lower gaze errors further to enable applications …

Deep 360 pilot: Learning a deep agent for piloting through 360 sports videos

HN Hu, YC Lin, MY Liu, HT Cheng… - … IEEE Conference on …, 2017 - ieeexplore.ieee.org
Watching a 360° sports video requires a viewer to continuously select a viewing angle,
either through a sequence of mouse clicks or head movements. To relieve the viewer from …

A coarse-to-fine adaptive network for appearance-based gaze estimation

Y Cheng, S Huang, F Wang, C Qian, F Lu - Proceedings of the AAAI …, 2020 - ojs.aaai.org
Human gaze is essential for various appealing applications. Aiming at more accurate gaze
estimation, a series of recent works propose to utilize face and eye images simultaneously …

Eyemotion: Classifying facial expressions in VR using eye-tracking cameras

S Hickson, N Dufour, A Sud, V Kwatra… - 2019 IEEE winter …, 2019 - ieeexplore.ieee.org
One of the main challenges of social interaction in virtual reality settings is that head-
mounted displays occlude a large portion of the face, blocking facial expressions and …

Foveated rendering: A state-of-the-art survey

L Wang, X Shi, Y Liu - Computational Visual Media, 2023 - Springer
Recently, virtual reality (VR) technology has been widely used in medical, military,
manufacturing, entertainment, and other fields. These applications must simulate different …

Adaptive feature fusion network for gaze tracking in mobile tablets

Y Bao, Y Cheng, Y Liu, F Lu - 2020 25th International …, 2021 - ieeexplore.ieee.org
Recently, many multi-stream gaze estimation methods have been proposed. They estimate
gaze from eye and face appearances and achieve reasonable accuracy. However, most of …

Openeds: Open eye dataset

SJ Garbin, Y Shen, I Schuetz, R Cavin… - arXiv preprint arXiv …, 2019 - arxiv.org
We present a large scale data set, OpenEDS: Open Eye Dataset, of eye-images captured
using a virtual-reality (VR) head mounted display mounted with two synchronized eyefacing …