Designing leadership and soft skills in educational games: The e‐leadership and soft skills educational games design model (ELESS)

S de Freitas, H Routledge - British Journal of Educational …, 2013 - Wiley Online Library
While the field of leadership studies includes a large corpus of literature and studies, the
literature and scientific research in the field of e‐leadership and soft skills used in learning …

The effects of leader-member exchange on member performance in virtual world teams

S Goh, M Wasko - Journal of the Association for Information Systems, 2012 - aisel.aisnet.org
Understanding the role of leadership in virtual world teams may help shed light on how to
manage synchronous and highly interdependent work activities. Based upon leader …

The effects of a player's network centrality on resource accessibility, game enjoyment, and continuance intention: A study on online gaming communities

CC Hsiao, JS Chiou - Electronic Commerce Research and Applications, 2012 - Elsevier
This study applies social capital theory to investigate how a player's network centrality in an
online gaming community (ie, a guild) affects his/her attitude and continuance intention …

The effect of social capital on community loyalty in a virtual community: Test of a tripartite-process model

CC Hsiao, JS Chiou - Decision Support Systems, 2012 - Elsevier
Drawing upon social capital theory and social exchange theory, this study attempts to
elaborate the effect of social capital on community loyalty in a virtual community by …

The impact of online community position on online game continuance intention: Do game knowledge and community size matter?

CC Hsiao, JS Chiou - Information & management, 2012 - Elsevier
This study attempts to investigate how a player's position in an online gaming community
leads to his or her continuance intention toward a Massive Multiplayer Online Game …

Group interactions in location-based gaming: A case study of raiding in pokémon go

A Bhattacharya, TW Windleharth, RA Ishii… - Proceedings of the …, 2019 - dl.acm.org
Raiding is a format in digital gaming that requires groups of people to collaborate and/or
compete for a common goal. In 2017, the raiding format was introduced in the location …

Gamification and the enterprise

E Mollick, K Werbach - 2015 - direct.mit.edu
For the past century, scholars examining workplaces have repeatedly discovered that
workers regularly play games at work. Circumstantial evidence of the role of workplace …

Inside the group: Investigating social structures in player groups and their influence on activity

MH Schiller, G Wallner, C Schinnerl… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
Social features, matchmaking, and grouping functions are key elements of online multiplayer
experiences. Understanding how social connections form in and around games and their …

Virtual Warlords: An Ethnomethodological View of Group Identity and Leadership in EVE Online

O Milik - Games and Culture, 2017 - journals.sagepub.com
EVE Online grants individuals the anonymity and freedom to act in any way they wish, going
so far as to encourage and reward in-game criminal behavior toward other players. This …

Develop your strengths by gaming: Towards an inventory of gamificationable skills

S Oberdörfer, ME Latoschik - 2013 - dl.gi.de
This paper analyses existing gamification approaches to build a mapping between game
genres and potential human skills required by and potentially trained by the specific genres …