Keberkesanan Pembelajaran Gamifikasi dalam Pencapaian Pelajar bagi Topik Nombor Kompleks: Effectiveness of Gamification Learning in Student’ s …

A Ali, LN Abbas, AM Sabiri - Online Journal for TVET …, 2021 - publisher.uthm.edu.my
Matematik adalah salah satu subjek yang kurang mendapat sambutan di kalangan pelajar.
Ini kerana kesukaran pelajar dalam memahami konsep dan kekangan bahan pengajaran …

Mini-review: issues of application utilisation in teaching and learning mathematics in the Malaysian education system

NA Saipudin, N Suhairom, NA Saipudin… - Sains …, 2023 - sainshumanika.utm.my
This mini review reported the latest studies done in Malaysia from 2018 to 2022, which
related to the issues of mobile/software application utilisation in teaching and learning …

The Effects of Non-Digital Game-Based Learning and Cognitive Level of Questions on Isometric Transformations.

S Hamden Hamid, N Zulkiply, FS Mohamad - Asian Journal of University …, 2022 - ERIC
The present study examined the effects of the non-digital game-based instructional method
and the cognitive level of questions in determining students' achievement in mathematics …

Pembelajaran Berasaskan Permainan Dalam Mata Pelajaran Sejarah Menggunakan Teknik Mnemonik: Game Based Learning in History Subjects Using Mnemonic …

NS Khairuddin, R Mailok - Journal of ICT in Education, 2020 - ojs.upsi.edu.my
Bagi mewujudkan minat pelajar dalam pembelajaran, pelbagai inisiatif yang dilakukan oleh
guru untuk menjadikan suasana proses pengajaran dan pembelajaran menjadi lebih …

Kemahiran penyelesaian masalah matematik berayat dalam pembelajaran matematik di sekolah rendah: Sebuah tinjauan literatur

ALN Baul, MS Mahmud - Jurnal Dunia Pendidikan, 2021 - myjms.mohe.gov.my
Kemahiran penyelesaian masalah merupakan salah satu aspek yang penting dan menjadi
keperluan dalam kurikulum matematik di seluruh dunia. Dalam konteks Malaysia, pelajar …

Impact of" Donkey"," Snap" dan" King"(DSK) non-digital gamification cards on fourth-grade students' math performance in fractions

MAB Setambah, M Adnan, SH Zaini… - Infinity …, 2024 - e-journal.stkipsiliwangi.ac.id
This research investigates the impact of Non-digital Gamification (NDG) techniques on
students' math achievement, focusing on Fractions. Utilizing a quasi-experimental design …

[PDF][PDF] The Development of Integrated Mobile Game-Based Learning in Psycho-B'Greatmodule: A Needs Analysis

SA Shaharim, NA Ishak, R Zaharudin… - Global Journal of, 2022 - researchgate.net
This research aims to identify the needs and requirements for a Psycho-B'GREAT module
that includes game-based learning to be utilised by instructors to teach Chemical …

The effects of serious games on students' higher-order thinking skills in science education

SNA Noh, H Mohamed, NAM Zin - … International Conference on …, 2021 - ieeexplore.ieee.org
Thinking skills are considered essential to remain competitive in the 21st century. However,
low achievement in science subjects reflects students' weaknesses in mastering their …

Penggunaan Kaedah Visualisasi terhadap Pencapaian Matematik Pelajar: Sorotan Literatur Bersistematik

I Halil, MS Mahmud - Malaysian Journal of Social Sciences …, 2022 - msocialsciences.com
Pencapaian matematik bergantung kepada gaya pengajaran guru dan pembelajaran
pelajar. Apabila guru mengetahui sendiri cara pengajaran yang berkesan ini akan …

[PDF][PDF] The Use of Visualization Techniques to Enhance Secondary School Students' Ability to Solve Sentence-Based Mathematical Problems

NM Radzi, MS Mahmud - Int. J. Acad. Res. Bus. Soc. Sci, 2023 - kwpublications.com
Visualization techniques have been used in educational institutions to enhance the effects of
problem-solving methods in the domain of functions and quadratic equations. This study …