A survey of visuo-haptic simulation in surgical training

FG Hamza-Lup, CM Bogdan, DM Popovici… - arXiv preprint arXiv …, 2019 - arxiv.org
Surgeons must accomplish complex technical and intellectual tasks that can generate
unexpected and serious challenges with little or no room for error. In the last decade …

[PDF][PDF] Fast cars and fast learning: Using virtual reality to learn literacy and numeracy in prison

J McLauchlan, H Farley - 2019 - ir.canterbury.ac.nz
Virtual reality has the potential to vastly improve the experience of education for incarcerated
learners, particularly those with limited levels of numeracy and literacy. It is estimated that …

[PDF][PDF] Creativity and constraint: Understanding teacher beliefs and the use of LMS technologies

C Steel, M Levy - Same places, different spaces: Proceedings of ascilite …, 2009 - ascilite.org
To overcome such barriers, the complex and less visible internal space of teacher beliefs
must be understood in relation to teachers' pedagogical contexts and the affordances they …

A systematic review and environmental analysis of the use of 3D immersive virtual worlds in Australian and New Zealand Higher Education institutions: Final report …

B Dalgarno, S Gregory, L Carlson, MJW Lee, B Tynan - 2013 - rune.une.edu.au
3D immersive virtual worlds, such as Second Life, have been the focus of substantial
attention from tertiary educators in recent years and the potential for the use of such …

Visuohaptic experiments: Exploring the effects of visual and haptic feedback on students' learning of friction concepts

T Yuksel, Y Walsh, AJ Magana, N Nova… - Computer …, 2019 - Wiley Online Library
In this study, we analyzed students' reasoning and explanations of friction concepts before
and after engaging in guided experimentation with visuohaptic (VH) simulations. The VH …

Using 3D worlds in prison: Driving, learning and escape

HS Farley - Journal For Virtual Worlds Research, 2018 - jvwr-ojs-utexas.tdl.org
Affordable hardware and increased processing power have resulted in a surge in the
number and adoption of virtual reality applications and immersive virtual environments …

The reality of authentic learning in virtual worlds

HS Farley - Learning in virtual worlds: Research and applications, 2016 - books.google.com
Virtual worlds can be used to replicate the sorts of pedagogical activities used in classrooms
and lecture theatres in the real world. They also provide an environment in which to explore …

[PDF][PDF] Six hats in Second Life: Enhancing preservice teacher learning in a virtual world

S Gregory, Y Masters - … Conference on Teaching and Learning with …, 2010 - academia.edu
A well known teaching and learning strategy for teachers is Edward de Bono's 'Six Thinking
Hats'. Our research examined the engagement and understanding of first year preservice …

Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds

S Gregory, B Gregory, M Campbell… - Proceedings of the …, 2010 - espace.curtin.edu.au
What are educators' motivations for using virtual worlds with their students? Are they using
them to support the teaching of professions and if this is the case, do they introduce virtual …

FeelCraft: crafting tactile experiences for media using a feel effect library

S Zhao, O Schneider, R Klatzky, J Lehman… - Adjunct Proceedings of …, 2014 - dl.acm.org
FeelCraft is a media plugin that monitors events and states in the media and associates
them with expressive tactile content using a library of feel effects (FEs). A feel effect (FE) is a …