Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

[图书][B] The sonification handbook

T Hermann, A Hunt, JG Neuhoff - 2011 - academia.edu
This chapter looks at a range of auditory display and sonification applications that have
tackled the problem of monitoring real-time data streams and concludes with some …

Using Virtual Reality for assessing the role of noise in the audio-visual design of an urban public space

GME Sanchez, T Van Renterghem, K Sun… - Landscape and Urban …, 2017 - Elsevier
Sound planning is not often included in the urban design process despite the well-known
audio-visual interactions of human perception. A methodology to compare the overall …

Self-generated sounds of locomotion and ventilation and the evolution of human rhythmic abilities

M Larsson - Animal cognition, 2014 - Springer
It has been suggested that the basic building blocks of music mimic sounds of moving
humans, and because the brain was primed to exploit such sounds, they eventually became …

As light as your footsteps: altering walking sounds to change perceived body weight, emotional state and gait

A Tajadura-Jiménez, M Basia, O Deroy… - Proceedings of the 33rd …, 2015 - dl.acm.org
An ever more sedentary lifestyle is a serious problem in our society. Enhancing people's
exercise adherence through technology remains an important research challenge. We …

Audio in VR: Effects of a soundscape and movement-triggered step sounds on presence

AC Kern, W Ellermeier - Frontiers in Robotics and AI, 2020 - frontiersin.org
For effective virtual realities,“presence,” the feeling of “being there” in a virtual environment
(VR), is deemed an essential prerequisite. Several studies have assessed the effect of the …

[HTML][HTML] Auditory cueing in Parkinson's patients with freezing of gait. What matters most: action-relevance or cue-continuity?

WR Young, L Shreve, EJ Quinn, C Craig… - Neuropsychologia, 2016 - Elsevier
Gait disturbances are a common feature of Parkinson's disease, one of the most severe
being freezing of gait. Sensory cueing is a common method used to facilitate stepping in …

[图书][B] Geographies of urban sound

T Wissmann - 2016 - taylorfrancis.com
Traffic, music, language and nature help to create unique soundscapes that are essential to
the place-based character of each city. Taking into account both the urban soundscape and …

Designing for kinesthetic awareness: Revealing user experiences through second-person inquiry

J Françoise, Y Candau, S Fdili Alaoui… - Proceedings of the 2017 …, 2017 - dl.acm.org
We consider kinesthetic awareness, the perception of our own body position and movement
in space, as a critical value for embodied design within third wave HCI. We designed an …

Haptic feedback for enhancing realism of walking simulations

L Turchet, P Burelli, S Serafin - IEEE transactions on haptics, 2012 - ieeexplore.ieee.org
In this paper, we describe several experiments whose goal is to evaluate the role of plantar
vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual …