Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review

DK Ravi, N Kumar, P Singhi - Physiotherapy, 2017 - Elsevier
Background The use of virtual reality systems in the motor rehabilitation of children with
cerebral palsy is new, and thus the scientific evidence for its effectiveness needs to be …

Virtual reality in multiple sclerosis–a systematic review

T Massetti, IL Trevizan, C Arab, FM Favero… - Multiple sclerosis and …, 2016 - Elsevier
Introduction Multiple sclerosis (MS) is an inflammatory disease in which the insulating cover
of nerve cells in the brain and spinal cord are damaged. The methods used for motor …

A scoping review of the efficacy of virtual reality and exergaming on patients of musculoskeletal system disorder

HT Lin, YI Li, WP Hu, CC Huang, YC Du - Journal of clinical medicine, 2019 - mdpi.com
To assess the effects of virtual reality on patients with musculoskeletal disorders by means of
a scoping review of randomized controlled trials (RCTs). The databases included PubMed …

Virtual reality and serious games in neurorehabilitation of children and adults: prevention, plasticity, and participation

JE Deutsch, SW McCoy - Pediatric Physical Therapy, 2017 - journals.lww.com
Use of virtual reality (VR) and serious games (SGs) interventions within rehabilitation as
motivating tools for task specific training for individuals with neurological conditions are fast …

Advantages and limitations of virtual reality for balance assessment and rehabilitation

M Morel, B Bideau, J Lardy, R Kulpa - Neurophysiologie Clinique/Clinical …, 2015 - Elsevier
Virtual reality (VR) is now commonly used in many domains because of its ability to provide
a standardized, reproducible and controllable environment. In balance assessment, it can …

Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review

B Bonnechere, B Jansen, L Omelina… - Research in …, 2014 - Elsevier
The use of video games in rehabilitation is becoming more popular to clinicians. These
games are embedded in off-the-shelf commercial entertainment applications or especially …

Transfer of motor learning from virtual to natural environments in individuals with cerebral palsy

CB de Mello Monteiro, T Massetti, TD da Silva… - Research in …, 2014 - Elsevier
With the growing accessibility of computer-assisted technology, rehabilitation programs for
individuals with cerebral palsy (CP) increasingly use virtual reality environments to enhance …

Altered trunk movements during gait in children with spastic diplegia: compensatory or underlying trunk control deficit?

L Heyrman, H Feys, G Molenaers, E Jaspers… - Research in …, 2014 - Elsevier
Altered trunk movements during gait in children with CP are considered compensatory due
to lower limb impairments, although scientific evidence for this assumption has not yet been …

Real-time feedback to improve gait in children with cerebral palsy

L van Gelder, ATC Booth, I van de Port, AI Buizer… - Gait & posture, 2017 - Elsevier
Real-time feedback may be useful for enhancing information gained from clinical gait
analysis of children with cerebral palsy (CP). It may also be effective in functional gait …

Effect of posture control training using virtual reality program on sitting balance and trunk stability in children with cerebral palsy

SH Park, SM Son, JY Choi - NeuroRehabilitation, 2021 - content.iospress.com
OBJECTIVE: We aimed to determine whether the posture control training in the sitting
posture using virtual reality (VR) training program affects sitting balance and trunk stability in …