Comparing users' performance and game experience between a competitive and collaborative brain-computer interface

GAM Vasiljevic, LC de Miranda - Behaviour & Information …, 2024 - Taylor & Francis
The recent advancements in Brain-Computer Interfaces (BCIs) technology made possible for
its employment in entertainment applications, such as brain-controlled games. However …

Affective interaction: Using emotions as a user interface in games

YA Sekhavat, MJ Sisi, S Roohi - Multimedia Tools and Applications, 2021 - Springer
Affective computing, as a novel paradigm, adds a new feature into the human-computer
interactions era that brings emotions into the process of design and evaluation. Such …

Evaluation on game concentration with multi-scale fuzzy entropy based on EEG signals

Y Wang, Q Huang, Z Xie, M Wang, W Bao - Entertainment Computing, 2023 - Elsevier
Concentration is the index to measure a person concentrating on certain thing or activity.
Finding a valid physiological characteristic index to represent concentration level is …

Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation

C Bassano, M Chessa, F Solari - IEEE Access, 2022 - ieeexplore.ieee.org
Exergames and serious games, based on standard personal computers, mobile devices and
gaming consoles or on novel immersive Virtual and Augmented Reality techniques, have …

[HTML][HTML] Обучение инновационной инженерной деятельности в состязательной образовательной среде

НИ Наумкин, НН Шекшаева… - Образование и …, 2021 - cyberleninka.ru
Введение. Уровень владения инновационной инженерной деятельностью всегда
определял квалификацию инженерных кадров, обеспечивающих технический прогресс …

[HTML][HTML] Реализация игровых технологий при дистанционном обучении русскому языку как иностранному

МВ Холодкова, ЖИ Жеребцова… - Вестник Тамбовского …, 2021 - cyberleninka.ru
Рассмотрены возможности реализации игровых технологий при дистанционном
обучении РКИ с помощью онлайн-сервисов. Актуальность работы обусловлена …

[HTML][HTML] Preparation of future teachers for innovative activities in pedagogical and technological educational environment

NI Naumkin, NN Shekshaeva… - The Education and …, 2022 - edscience.ru
Introduction. Innovative activity, as a creative productive activity, has always been and
remains the basis for ensuring the progress of society and innovative training is one of the …

An Empirical Study of the Constituent Factors of Player Behaviour

V Dumblekar, J Dubey, U Dhar - Simulation & Gaming, 2024 - journals.sagepub.com
Background Player behaviour comprises thoughts, decisions and other actions that arise
from multiple sources and contexts in games and is based on the players' complex …

KeepStep: Accommodating user diversity through individualized, projection-mapping based exergames for rehabilitation in people with multiple sclerosis

Z Amiri, YA Sekhavat, S Goljaryan, S Roohi - Multimedia Tools and …, 2022 - Springer
People with central nervous shortages, such as MS can utilize appropriate training
approaches that improve their ability to accomplish activities in daily life. The MS symptoms …

MindMeld Cyclers: Exploring New Collaborative Motion Modes Using Virtual Co-embodiment in a Serious Game

Y He, X Xue, J Zhang, X Sun - 2024 IEEE Conference on …, 2024 - ieeexplore.ieee.org
As research in rehabilitation therapy delves deeper into the exploration of serious games in
virtual environments, there is increasing attention on Virtual Reality (VR) serious games …