A systematic review of e-learning systems adoption before and during the COVID-19

F Abdelfattah, NY Al Mashaikhya… - Global Knowledge …, 2024 - emerald.com
Purpose This systematic review aims to assess the studies collected by identifying factors
influencing the acceptance of e-learning systems before and during the current propagation …

Gamification in learning using quizizz application as assessment tools

W Handoko, E Mizkat, A Nasution… - Journal of Physics …, 2021 - iopscience.iop.org
Nowadays, Teaching and learning activities in the world of education must always follow the
development of technology. The use of these technologies will make these activities more …

Application of Interactive Learning Games in Stimulating Knowledge About Object Recognition in Early Childhood

A Arifin, MT Mashuri, NC Lestari… - Educenter: Jurnal …, 2023 - jurnal.arkainstitute.co.id
Teachers and parents must pay close attention to the golden age phase of early infancy
since children's growth and development can occur swiftly during this time. In the early …

Development of Android-Based Interactive Mobile Learning to Learn 2D Animation Practice

D Abidin, N Mayasari, A Muamar, E Satria… - Jurnal …, 2023 - infor.seaninstitute.org
Mobile technology is one of the technologies that may be utilized in the learning process,
which has become an important component of education. With mobile technology, learning …

The influences of motivation, work milieu, and organizational commitment on teacher performance in MTS Negeri 4 (Public Islamic School), Surabaya East Java

E Istanti, ADG Soeherman, F Budianto… - https://www. ijicc. net …, 2020 - eprints.ubhara.ac.id
Education in the globalisation and liberalisation era (at present day) has a very strategic
position in yielding quality human resources. This is consistent with the educational aims of …

Efforts to improve student activities and outcomes in physics learning using the two stay two stray technical cooperative learning model at senior high school

M Mulyati, FI Putri, D Deswalman - Integrated Science Education …, 2023 - cahaya-ic.com
Purpose of the study: The research aims to increase students' activity and learning outcomes
in Class X in Senior high school 10 Kota Jambi. Methodology: The research method used is …

Development of based learning media with App Inventor

E Satria, Z Musthan, PA Cakranegara… - Sinkron: jurnal dan …, 2022 - jurnal.polgan.ac.id
The research aims to develop an Android-based learning media. The stages of the research
are analysis, implementation, and evaluation. The participants of the research were students …

Handwritten character recognition on android for basic education using convolutional neural network

TT Zin, S Thant, MZ Pwint, T Ogino - Electronics, 2021 - mdpi.com
An international initiative called Education for All (EFA) aims to create an environment in
which everyone in the world can get an education. Especially in developing countries, many …

The" Gusjigang" Model for Strengthening Local Wisdom-Based Character Education in Digital Era.

M Asror, HS Zainiyati, S Suryani - Journal of Education and Learning …, 2024 - ERIC
This research aims to analyze" Gusjigang"(" bagus"(superior)," ngaji"(religious science),
and" dagang"(trade)) as a model of strengthening character education based on local …

The Role of Technological Media in the Character Building Education Process for Generation Z: A Literature Review

S Shinta, M Azhar, P Partino… - … Penelitian Pendidikan IPA, 2024 - jppipa.unram.ac.id
This research aims to determine various technology-based media used in the world of
education to shape character for Generation Z Research design and method should be …