Principles of neurorehabilitation after stroke based on motor learning and brain plasticity mechanisms

M Maier, BR Ballester, PFMJ Verschure - Frontiers in systems …, 2019 - frontiersin.org
What are the principles underlying effective neurorehabilitation? The aim of
neurorehabilitation is to exploit interventions based on human and animal studies about …

Advantages of virtual reality in the rehabilitation of balance and gait: systematic review

D Cano Porras, P Siemonsma, R Inzelberg, G Zeilig… - Neurology, 2018 - AAN Enterprises
Background Virtual reality (VR) has emerged as a therapeutic tool facilitating motor learning
for balance and gait rehabilitation. The evidence, however, has not yet resulted in …

[HTML][HTML] Clinical practice guideline to improve locomotor function following chronic stroke, incomplete spinal cord injury, and brain injury

TG Hornby, DS Reisman, IG Ward… - Journal of Neurologic …, 2020 - journals.lww.com
Background: Individuals with acute-onset central nervous system (CNS) injury, including
stroke, motor incomplete spinal cord injury, or traumatic brain injury, often experience lasting …

Virtual reality for stroke rehabilitation

KE Laver, B Lange, S George… - Cochrane database …, 2017 - cochranelibrary.com
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …

The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial

RS Calabrò, A Naro, M Russo, A Leo… - … of neuroengineering and …, 2017 - Springer
Background Many studies have demonstrated the usefulness of repetitive task practice by
using robotic-assisted gait training (RAGT) devices, including Lokomat, for the treatment of …

Efficacy of virtual reality rehabilitation after spinal cord injury: a systematic review

AVL De Araújo, JFO Neiva… - BioMed research …, 2019 - Wiley Online Library
Background. Spinal cord injury (SCI) is often associated with long‐term impairments related
to functional limitations in the sensorimotor system. The use of virtual reality (VR) technology …

Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis

TBF Pacheco, CSP de Medeiros, VHB de Oliveira… - Systematic reviews, 2020 - Springer
Background Exergaming is a fun, engaging, and interactive form of exercising that may help
overcome some of the traditional exercise barriers and help improve adherence on the part …

Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation

D Perez-Marcos - Journal of neuroengineering and rehabilitation, 2018 - Springer
Background In the context of stroke rehabilitation, new training approaches mediated by
virtual reality and videogames are usually discussed and evaluated together in reviews and …

[HTML][HTML] Fall prevention intervention technologies: A conceptual framework and survey of the state of the art

J Hamm, AG Money, A Atwal… - Journal of biomedical …, 2016 - Elsevier
In recent years, an ever increasing range of technology-based applications have been
developed with the goal of assisting in the delivery of more effective and efficient fall …

A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare

Y Fu, Y Hu, V Sundstedt - ACM Transactions on Computing for …, 2022 - dl.acm.org
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …