Exergames have been proposed as a potential tool to improve the current practice of musculoskeletal rehabilitation. Inertial or optical motion capture sensors are commonly used …
L Wang, J Liu, J Lan - Ieee Access, 2019 - ieeexplore.ieee.org
The virtual rehabilitation system combining virtual rehabilitation environment and upper limb rehabilitation technology is interactive and interesting, which can improve the enthusiasm …
Biomedical-connected objects, such as kinematic sensors, have been commonly used for patient monitoring in many clinical applications. Moreover, serious games have become …
Background: The progress in information and communication technology (ICT) led to the development of a new rehabilitation technique called “serious game for functional …
Y Zhou - Wireless Communications and Mobile Computing, 2021 - Wiley Online Library
With the rapid development of the information society, human body gesture recognition has become an important technology for human‐computer interaction. This paper combines …
Abstract Virtual Reality and Augmented Reality technologies provides new experiences to the users during physical rehabilitation training sessions increasing the engagement for …
X Pystina, AGL de Souza, G Thomann - Proceedings of the Design …, 2022 - cambridge.org
The use of serious games is more and more popular in the medical filed, mainly for home- based rehabilitation therapy. In this context, some design principles were already proposed …
LA Magre, S Coyle - Proceedings of the 25th International Conference …, 2023 - dl.acm.org
Adherence to a rehabilitation programme is vital to recover from injury, failing to do so can keep a promising athlete off the field permanently. Although the importance to follow their …
H Tannous, C Grébonval, D Istrate… - 2018 13th Annual …, 2018 - ieeexplore.ieee.org
Home-based rehabilitation is an essential step to maximize the recovery of patients during their rehabilitation programs. Experts, between scheduled sessions, recommend home …