To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games

T Drey, F Fischbach, P Jansen, J Frommel… - Proceedings of the …, 2021 - dl.acm.org
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …

Weakly-supervised learning for fine-grained emotion recognition using physiological signals

T Zhang, A El Ali, C Wang, A Hanjalic… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Instead of predicting just one emotion for one activity (eg, video watching), fine-grained
emotion recognition enables more temporally precise recognition. Previous works on fine …

Daily mental health monitoring from speech: A real-world japanese dataset and multitask learning analysis

M Song, A Triantafyllopoulos, Z Yang… - ICASSP 2023-2023 …, 2023 - ieeexplore.ieee.org
Translating mental health recognition from clinical research into real-world application
requires extensive data, yet existing emotion datasets are impoverished in terms of daily …

Affective computing in the context of music therapy: a systematic review

MA de Santana, CL de Lima, AS Torcate… - Research, Society and …, 2021 - rsdjournal.org
Music therapy is an effective tool to slow down the progress of dementia since interaction
with music may evoke emotions that stimulates brain areas responsible for memory. This …

Frustration recognition from speech during game interaction using wide residual networks

M Song, A Mallol-Ragolta, E Parada-Cabaleiro… - Virtual Reality & …, 2021 - Elsevier
Background Although frustration is a common emotional reaction while playing games, an
excessive level of frustration can negatively impact a user's experience, discouraging them …

Multimodal recognition of frustration during game-play with deep neural networks

C Fuente, FJ Castellanos, JJ Valero-Mas… - Multimedia Tools and …, 2023 - Springer
Frustration, which is one aspect of the field of emotional recognition, is of particular interest
to the video game industry as it provides information concerning each individual player's …

Framework for gender recognition using voice

G Sharma, S Mala - … on cloud computing, data science & …, 2020 - ieeexplore.ieee.org
In this article a SVM model with PCA has been used to recognize gender using voice of the
person. A small dataset is used for training and testing the model. The records used have …

Enhancing multimodal affect recognition with multi-task affective dynamics modeling

N Henderson, W Min, J Rowe… - 2021 9th International …, 2021 - ieeexplore.ieee.org
Accurately recognizing students' affective states is critical for enabling adaptive learning
environments to promote engagement and enhance learning outcomes. Multimodal …

STAA-Net: A Sparse and Transferable Adversarial Attack for Speech Emotion Recognition

Y Chang, Z Ren, Z Zhang, X Jing, K Qian… - arXiv preprint arXiv …, 2024 - arxiv.org
Speech contains rich information on the emotions of humans, and Speech Emotion
Recognition (SER) has been an important topic in the area of human-computer interaction …

[PDF][PDF] Emotion Recognition in Adaptive Virtual Reality Settings: Challenges and Opportunities.

SMH Mousavi, B Khaertdinov, P Jeuris… - WAMWB …, 2023 - researchgate.net
Recently, there has been a notable surge of interest in Emotion Recognition (ER) systems,
primarily due to their potential in improving interactions between humans and computers …