Effects of Pokémon GO on physical activity and psychological and social outcomes: a systematic review

JE Lee, N Zeng, Y Oh, D Lee, Z Gao - Journal of Clinical Medicine, 2021 - mdpi.com
Augmented reality (AR) mobile game, Pokémon GO, leverages gamification and location
tracking technology to encourage players to walk in different places to catch Pokémon …

Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research

G Chan, B Banire, S Anukem, M Imran… - … Journal of Human …, 2024 - Taylor & Francis
Exergames are becoming increasingly popular and have shown potential for motivating
physical activity. Past research suggests that social (multiplayer) exergames offer players an …

Meaningful learning: Motivations of older adults in serious games

JS Cardona, JA Lopez, FLG Vela, F Moreira - Universal Access in the …, 2024 - Springer
Social sustainability is the generation of significant behaviors through balanced levels of
education, learning and awareness so that the population has a good standard of living …

Older adults and games from a perspective of playability, game experience and pervasive environments: a systematics literature review

JS Cardona, JA Lopez, FLG Vela, F Moreira - World Conference on …, 2022 - Springer
Games have had a growth and have been applied in different areas other than fun or
entertainment. In the case of older adults, they are used as a mechanism to increase …

[HTML][HTML] Player Experience Evaluation in Game-Based Systems for Older Adults

JA Salazar-Cardona, B Ceballos-Cardona… - Sensors, 2024 - mdpi.com
Significant efforts are currently being made to improve the quality of life of the older adult
population. These efforts focus on aspects such as health, social interaction, and mental …

[HTML][HTML] Dimensions of Interactive Pervasive Game Design: Systematic Review

L Kai, WH Tan, EM Saari - JMIR Serious Games, 2023 - games.jmir.org
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …

[HTML][HTML] Using serious games to increase prevention and self-management of chemotherapy-induced nausea and vomiting in older adults with cancer

VW Loerzel, JM Clochesy, PI Geddie - Oncology nursing forum, 2020 - ncbi.nlm.nih.gov
OBJECTIVES: To examine the frequency and types of preventive and self-management
behaviors reported by participants, as well as report acceptability and usability data for the …

[HTML][HTML] Effects of social interaction mechanics in pervasive games on the physical activity levels of older adults: quasi-experimental study

LHDO Santos, K Okamoto, SS Funghetto… - JMIR Serious …, 2019 - games.jmir.org
Background: The novel genre of pervasive games, which aim to create more fun and
engaging experiences by promoting deeper immersion, could be a powerful strategy to …

Pokémon “Go” but for how long?: a qualitative analysis of motivation to play and sustainability of physical activity behaviour in young adults using mobile augmented …

M Winand, A Ng, T Byers - Managing Sport and Leisure, 2022 - Taylor & Francis
Purpose: There is a lack of analysis on players' perceptions of mobile augmented reality
(MAR) games and their sustainable effect. This study analyses Pokémon Go players …

[HTML][HTML] Promoting physical activity in Japanese older adults using a social pervasive game: randomized controlled trial

LHDO Santos, K Okamoto, R Otsuki, S Hiragi… - JMIR Serious …, 2021 - games.jmir.org
Background Pervasive games aim to create more fun and engaging experiences by mixing
elements from the real world into the game world. Because they intermingle with players' …