Exergames are becoming increasingly popular and have shown potential for motivating physical activity. Past research suggests that social (multiplayer) exergames offer players an …
Social sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living …
Games have had a growth and have been applied in different areas other than fun or entertainment. In the case of older adults, they are used as a mechanism to increase …
Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental …
L Kai, WH Tan, EM Saari - JMIR Serious Games, 2023 - games.jmir.org
Background As the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment. A pervasive game is one in which the game …
VW Loerzel, JM Clochesy, PI Geddie - Oncology nursing forum, 2020 - ncbi.nlm.nih.gov
OBJECTIVES: To examine the frequency and types of preventive and self-management behaviors reported by participants, as well as report acceptability and usability data for the …
Background: The novel genre of pervasive games, which aim to create more fun and engaging experiences by promoting deeper immersion, could be a powerful strategy to …
M Winand, A Ng, T Byers - Managing Sport and Leisure, 2022 - Taylor & Francis
Purpose: There is a lack of analysis on players' perceptions of mobile augmented reality (MAR) games and their sustainable effect. This study analyses Pokémon Go players …
Background Pervasive games aim to create more fun and engaging experiences by mixing elements from the real world into the game world. Because they intermingle with players' …