[HTML][HTML] A survey on the design and evolution of social robots—Past, present and future

H Mahdi, SA Akgun, S Saleh, K Dautenhahn - Robotics and Autonomous …, 2022 - Elsevier
Despite the relatively young age of Human–Robot Interaction (HRI) as a field, there is a
large volume of research on advances in robot hardware, software and behavior. The goal …

A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Hapticbots: Distributed encountered-type haptics for vr with multiple shape-changing mobile robots

R Suzuki, E Ofek, M Sinclair, D Leithinger… - The 34th Annual ACM …, 2021 - dl.acm.org
HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR)
based on multiple tabletop-size shape-changing robots. These robots move on a tabletop …

Haptic fidelity framework: Defining the factors of realistic haptic feedback for virtual reality

T Muender, M Bonfert, AV Reinschluessel… - Proceedings of the …, 2022 - dl.acm.org
Providing haptic feedback in virtual reality to make the experience more realistic has
become a strong focus of research in recent years. The resulting haptic feedback systems …

Reach+ extending the reachability of encountered-type haptics devices through dynamic redirection in vr

EJ Gonzalez, P Abtahi, S Follmer - Proceedings of the 33rd Annual ACM …, 2020 - dl.acm.org
Encountered-type haptic devices (EHDs) face a number of challenges when physically
embodying content in a virtual environment, including workspace limits and device latency …

Elevate: A walkable pin-array for large shape-changing terrains

S Je, H Lim, K Moon, SY Teng, J Brooks… - Proceedings of the …, 2021 - dl.acm.org
Current head-mounted displays enable users to explore virtual worlds by simply walking
through them (ie, real-walking VR). This led researchers to create haptic displays that can …

Zoomwalls: Dynamic walls that simulate haptic infrastructure for room-scale vr world

Y Yixian, K Takashima, A Tang, T Tanno… - Proceedings of the 33rd …, 2020 - dl.acm.org
We focus on the problem of simulating the haptic infrastructure of a virtual environment (ie
walls, doors). Our approach relies on multiple ZoomWalls---autonomous robotic encounter …

Robot-enabled tangible virtual assembly with coordinated midair object placement

L Zhang, Y Liu, H Bai, Q Zou, Z Chang, W He… - Robotics and Computer …, 2023 - Elsevier
Abstract The assembly in Virtual Reality (VR) enables users to fit virtual parts into existing
3D models immersively. However, users cannot physically feel the haptic feedback when …

Vr haptics at home: Repurposing everyday objects and environment for casual and on-demand vr haptic experiences

CM Fang, R Suzuki, D Leithinger - Extended Abstracts of the 2023 CHI …, 2023 - dl.acm.org
This paper introduces VR Haptics at Home, a method of repurposing everyday objects in the
home to provide casual and on-demand haptic experiences. Current VR haptic devices are …

CoboDeck: A Large-Scale haptic VR system using a collaborative mobile robot

S Mortezapoor, K Vasylevska, E Vonach… - … Virtual Reality and …, 2023 - ieeexplore.ieee.org
We present CoboDeck-our proof-of-concept immersive virtual reality haptic system with free
walking support. It provides prop-based encountered-type haptic feedback with a mobile …