The Hexad scale is a crucial tool for personalized gamification in user experience (UX) design. However, completing a 24-item questionnaire can increase dropout rates and …
Considerable changes have occurred in language learning with the introduction of gameful approaches in the classroom and the increase in the popularity of language applications like …
Gamification has become a significant direction in designing technologies, services, products, organizational structures, and any human activities towards being more game-like …
In recent years, different studies have proposed and validated user models (eg, Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified …
Gamification researchers deem adolescents a particularly interesting audience for tailored gamification. However, empirical validation of popular player typologies and personality trait …
The purpose of this study was to examine a gamified mobile application's effect on students' achievement, and whether the player types of the students predicted their achievement …
Gamification has been applied in different fields over the last years, impacting the development of technologies, services, and products towards a more game-like world. Albeit …
TCT Fong, S Lu, X Ye, A Junus, PSF Yip - International Journal of Mental …, 2024 - Springer
The present study aimed to examine the psychometric properties of the Gamification User Types Hexad Scale (Hexad) and validate the 12-item short version (Hexad-12) in the …
Marczewski (2015) has introduced a new classification model for different user types. Tondello et al.(2016) developed and later revised (Tondello et al., 2019)" The Gamification …