Gamification in teaching and learning languages: A systematic literature review

K Al-Dosakee, F Ozdamli - Revista Romaneasca Pentru …, 2021 - lumenpublishing.com
It can be seen that emerging technology has positively affected learning in several aspects.
Recently gamification has been implemented noticeably in online learning and teaching …

Hexad-12: Developing and validating a short version of the gamification user types hexad scale

J Krath, M Altmeyer, GF Tondello… - Proceedings of the 2023 …, 2023 - dl.acm.org
The Hexad scale is a crucial tool for personalized gamification in user experience (UX)
design. However, completing a 24-item questionnaire can increase dropout rates and …

An analysis of game design elements used in digital game-based language learning

T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …

Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese

ACG Santos, W Oliveira, M Altmeyer, J Hamari… - Scientific reports, 2022 - nature.com
Gamification has become a significant direction in designing technologies, services,
products, organizational structures, and any human activities towards being more game-like …

Do people's user types change over time? An exploratory study

ACG Santos, W Oliveira, J Hamari, S Isotani - arXiv preprint arXiv …, 2021 - arxiv.org
In recent years, different studies have proposed and validated user models (eg, Bartle,
BrainHex, and Hexad) to represent the different user profiles in games and gamified …

Tailoring gamification for adolescents: a validation study of big five and hexad in dutch

J Ooge, R De Croon, K Verbert… - Proceedings of the …, 2020 - dl.acm.org
Gamification researchers deem adolescents a particularly interesting audience for tailored
gamification. However, empirical validation of popular player typologies and personality trait …

Effect of gamified mobile applications and the role of player types on the achievement of students

F Ugur-Erdogmus, R Çakır - Journal of Educational …, 2022 - journals.sagepub.com
The purpose of this study was to examine a gamified mobile application's effect on students'
achievement, and whether the player types of the students predicted their achievement …

Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers

ACG Santos, PK Muramatsu, W Oliveira, S Joaquim… - Scientific Reports, 2023 - nature.com
Gamification has been applied in different fields over the last years, impacting the
development of technologies, services, and products towards a more game-like world. Albeit …

Validation of the 12-item gamification user types hexad scale in 1,610 Hong Kong young gamers

TCT Fong, S Lu, X Ye, A Junus, PSF Yip - International Journal of Mental …, 2024 - Springer
The present study aimed to examine the psychometric properties of the Gamification User
Types Hexad Scale (Hexad) and validate the 12-item short version (Hexad-12) in the …

Adaptation of Modified Gamification User Types Scale into Turkish.

N Taskin, E Kiliç Çakmak - Contemporary Educational Technology, 2020 - ERIC
Marczewski (2015) has introduced a new classification model for different user types.
Tondello et al.(2016) developed and later revised (Tondello et al., 2019)" The Gamification …