Temporal binary representation for event-based action recognition

SU Innocenti, F Becattini, F Pernici… - … Conference on Pattern …, 2021 - ieeexplore.ieee.org
In this paper we present an event aggregation strategy to convert the output of an event
camera into frames processable by traditional Computer Vision algorithms. The proposed …

[PDF][PDF] Fingertip extraction and hand motion recognition method for augmented reality applications

JJ Lee, JH Kim, TY Kim - Journal of Korea Multimedia Society, 2010 - koreascience.kr
In this paper, we propose fingertip extraction and hand motion recognition method for
augmented reality applications. First, an input image is transformed into HSV color space …

Integration of hand gesture and multi touch gesture with glove type device

H Takahashi, Y Kitazono - 2016 4th Intl Conf on Applied …, 2016 - ieeexplore.ieee.org
In this study, we aimed to integrate multi-touch gesture with hand gesture and make new
input method. Multi-touch gesture and hand gesture have been studied separately, however …

3d tabletop user interface with high synchronization accuracy using a high-speed stereo camera

T Kusano, T Komuro - Proceedings of the 2015 International Conference …, 2015 - dl.acm.org
In this paper, we try to compare standard and low latency mid-air 3D interactions in a
tabletop user interface. For this purpose, we developed a 3D tabletop user interface that …

Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops

T Sato, K Fukuchi, H Koike - 2008 3rd IEEE International …, 2008 - ieeexplore.ieee.org
Finger flicking is a familiar finger movement, and we often flick a small object on the table
with a finger in our daily life. We developed a flicking gesture recognition system called the …

[PDF][PDF] 指を弾いて遊べる仮想おはじきゲームの実装と評価

佐藤俊樹, 福地健太郎, 小池英樹 - WISS'06 Proceedings, 2006 - wiss.org
We have developed and evaluated a tabletop virtual Ohajiki game using finger flicking
gesture recognition system” Ohajiki Interface”. Ohajiki is a Japan's traditional marble game …

高速度カメラを用いた指で弾くジェスチャの認識と評価(「アート& エンタテインメント」 特集)

佐藤俊樹, 福地健太郎, 小池英樹 - 日本バーチャルリアリティ学会論文 …, 2007 - jstage.jst.go.jp
抄録 We have developed and evaluated a tabletop virtual Ohajiki game using a finger
flicking gesture recognition system called" Ohajiki Interface". Ohajiki is a Japanese …