Analysis and use of the emotional context with wearable devices for games and intelligent assistants

GJ Nalepa, K Kutt, B Giżycka, P Jemioło, S Bobek - Sensors, 2019 - mdpi.com
In this paper, we consider the use of wearable sensors for providing affect-based adaptation
in Ambient Intelligence (AmI) systems. We begin with discussion of selected issues …

Bandreader-a mobile application for data acquisition from wearable devices in affective computing experiments

K Kutt, GJ Nalepa, B Giżycka, P Jemiolo… - … on Human System …, 2018 - ieeexplore.ieee.org
As technology becomes more ubiquitous and pervasive, special attention should be given to
human-computer interaction, especially to the aspect related to the emotional states of the …

[PDF][PDF] Affective Design Patterns in Computer Games. Scrollrunner Case Study.

GJ Nalepa, B Gizycka, K Kutt… - FedCSIS …, 2017 - annals-csis.org
The emotional state of the user is a new dimension in human-computer interaction, that can
be used to improve the user experience. This is the domain of affective computing. In our …

Affective Context-Aware Systems: Architecture of a Dynamic Framework

MZ Łępicki, S Bobek - Artificial Intelligence and Soft Computing: 18th …, 2019 - Springer
Affective computing gained a lot of attention from researchers and business over the last
decade. However, most of the attempts for building systems that try to predict, or provoke …

[PDF][PDF] Development of Mobile Platform for A ect Interpretation. Current Progress.

GJ Nalepa, K Kutt - ceur-ws.org
Affective computing (AfC)[18] is a relatively well established domain interested in the
computer-based interpretation and synthesis of emotion, and affect-related signal. To solve …