A tutorial review on point cloud registrations: principle, classification, comparison, and technology challenges

L Li, R Wang, X Zhang - Mathematical Problems in …, 2021 - Wiley Online Library
A point cloud as a collection of points is poised to bring about a revolution in acquiring and
generating three‐dimensional (3D) surface information of an object in 3D reconstruction …

The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

Fast-lio2: Fast direct lidar-inertial odometry

W Xu, Y Cai, D He, J Lin, F Zhang - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
This article presents FAST-LIO2: a fast, robust, and versatile LiDAR-inertial odometry
framework. Building on a highly efficient tightly coupled iterated Kalman filter, FAST-LIO2 …

Pointrend: Image segmentation as rendering

A Kirillov, Y Wu, K He… - Proceedings of the IEEE …, 2020 - openaccess.thecvf.com
We present a new method for efficient high-quality image segmentation of objects and
scenes. By analogizing classical computer graphics methods for efficient rendering with over …

Modulated periodic activations for generalizable local functional representations

I Mehta, M Gharbi, C Barnes… - Proceedings of the …, 2021 - openaccess.thecvf.com
Abstract Multi-Layer Perceptrons (MLPs) make powerful functional representations for
sampling and reconstruction problems involving low-dimensional signals like images …

3D point cloud registration for localization using a deep neural network auto-encoder

G Elbaz, T Avraham, A Fischer - Proceedings of the IEEE …, 2017 - openaccess.thecvf.com
We present an algorithm for registration between a large-scale point cloud and a close-
proximity scanned point cloud, providing a localization solution that is fully independent of …

Optix: a general purpose ray tracing engine

SG Parker, J Bigler, A Dietrich, H Friedrich… - Acm transactions on …, 2010 - dl.acm.org
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA
GPUs and other highly parallel architectures. The OptiX engine builds on the key …

A quantitative study of irregular programs on GPUs

M Burtscher, R Nasre, K Pingali - 2012 IEEE International …, 2012 - ieeexplore.ieee.org
GPUs have been used to accelerate many regular applications and, more recently, irregular
applications in which the control flow and memory access patterns are data-dependent and …

Fast BVH construction on GPUs

C Lauterbach, M Garland, S Sengupta… - Computer Graphics …, 2009 - Wiley Online Library
We present two novel parallel algorithms for rapidly constructing bounding volume
hierarchies on manycore GPUs. The first uses a linear ordering derived from spatial Morton …

Understanding the efficiency of ray traversal on GPUs

T Aila, S Laine - Proceedings of the conference on high performance …, 2009 - dl.acm.org
We discuss the mapping of elementary ray tracing operations---acceleration structure
traversal and primitive intersection---onto wide SIMD/SIMT machines. Our focus is on …