[图书][B] Coin-operated Americans: Rebooting boyhood at the video game arcade

CA Kocurek - 2015 - books.google.com
Video gaming: it'sa boy's world, right? That's what the industry wants us to think. Why and
how we came to comply are what Carly A. Kocurek investigates in this provocative …

“Everyone can make games!”: The post-feminist context of women in digital game production

A Harvey, S Fisher - Feminist Media Studies, 2015 - Taylor & Francis
After over a decade of scholarly research and well-documented harassment, sexism, and
other forms of exclusion and marginalization, digital games culture is currently the object of …

[图书][B] Gender, age, and digital games in the domestic context

A Harvey, C Pearce - 2015 - taylorfrancis.com
Western digital game play has shifted in important ways over the last decade, with a plethora
of personal devices affording a range of increasingly diverse play experiences. Despite the …

Game design as technical communication: Articulating game design through textbooks

MA DeAnda, CA Kocurek - Technical Communication Quarterly, 2016 - Taylor & Francis
This article examines the framing of the designer's role in game development in textbooks
published and circulated over the past decade. The authors investigate the discursive ways …

Editor's Introduction: It Isn't Difficult to Find Feminist Game Studies, but Can We Find a Feminist Game History?

CA Kocurek - Feminist Media Histories, 2020 - online.ucpress.edu
In Nina Huntemann wrote,“It isn't difficult to find feminist game studies, or feminist
gamers.” 1 This is no less true eight years later. It isn't difficult to find feminist game studies …

# GamerGate: A Case Study in Alt-Right Community Infiltration

J Nobile - 2023 - search.proquest.com
An online harassment campaign entered the video game community discourse in 2014,
targeting women involved with making or critiquing video games. However, this campaign …

[PDF][PDF] We can do it, can we? Experiences of Women in the Czech Video Game Industry

TF Krobova - Abstract Proceedings of DiGRA 2023 Conference …, 2023 - dl.digra.org
Video game industry is still a male-dominated field. This fact does not stem only from the
quantitative predominance of white heterosexual men, but also from the invisible barriers …

[图书][B] Information visualization techniques for online identity presentation: A multidimensional approach

A Mahmud - 2016 - search.proquest.com
Abstract Information visualization offers a unique method to assist users in understanding
large quantities of data, such as that which is found in social media. The recent surge in the …

Video games have always been queer: by Bonnie Ruberg, New York, NYU Press, 2019, 288 pp.,(pbk) ISBN 9781479843749;(hbk) ISBN 9781479831036

MA DeAnda - 2019 - Taylor & Francis
Many scholars have identified the ways in which mainstream gaming culture continues to
privilege straight, white, male, cisgender, able-bodied, young men (Jennifer deWinter and …