A Harvey, S Fisher - Feminist Media Studies, 2015 - Taylor & Francis
After over a decade of scholarly research and well-documented harassment, sexism, and other forms of exclusion and marginalization, digital games culture is currently the object of …
Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the …
MA DeAnda, CA Kocurek - Technical Communication Quarterly, 2016 - Taylor & Francis
This article examines the framing of the designer's role in game development in textbooks published and circulated over the past decade. The authors investigate the discursive ways …
CA Kocurek - Feminist Media Histories, 2020 - online.ucpress.edu
In Nina Huntemann wrote,“It isn't difficult to find feminist game studies, or feminist gamers.” 1 This is no less true eight years later. It isn't difficult to find feminist game studies …
An online harassment campaign entered the video game community discourse in 2014, targeting women involved with making or critiquing video games. However, this campaign …
Video game industry is still a male-dominated field. This fact does not stem only from the quantitative predominance of white heterosexual men, but also from the invisible barriers …
Abstract Information visualization offers a unique method to assist users in understanding large quantities of data, such as that which is found in social media. The recent surge in the …
Many scholars have identified the ways in which mainstream gaming culture continues to privilege straight, white, male, cisgender, able-bodied, young men (Jennifer deWinter and …