Videogame preservation and massively multiplayer online role‐playing games: A review of the literature

MA Winget - Journal of the American Society for Information …, 2011 - Wiley Online Library
Videogames are important cultural and economic artifacts. They also present challenges
that anticipate the problems inherent in any complex digital interactive system. Not only are …

Building a bibliographic hierarchy for manga through the aggregation of institutional and hobbyist descriptions

S Kiryakos, S Sugimoto - Journal of Documentation, 2019 - emerald.com
Purpose Multiple studies have illustrated that the needs of various users seeking descriptive
bibliographic data for pop culture resources (eg manga, anime, video games) have not been …

Extending digital repository architectures to support disk image preservation and access

K Woods, CA Lee, S Garfinkel - … of the 11th annual international ACM …, 2011 - dl.acm.org
Disk images (bitstreams extracted from physical media) can play an essential role in the
acquisition and management of digital collections by serving as containers that support data …

[HTML][HTML] A comprehensive open package format for preservation and distribution of geospatial data and metadata

X Pons, J Masó - Computers & Geosciences, 2016 - Elsevier
The complexities of the intricate geospatial resources and formats make preservation and
distribution of GIS data difficult even among experts. The proliferation of, for instance, KML …

Documenting videogame communities: A study of community production of information in social-media environments and its implications for videogame preservation

O Sköld - 2018 - diva-portal.org
Documenting Videogame Communities : A Study of Community Production of Information in
Social-Media Environments and its Implications for Videogame Preservation diva-portal.org …

Unplayable: Why Video Games Can't and Won't Be Played

R Banfi - Television & New Media, 2024 - journals.sagepub.com
This article argues that unplayability must be a considered component of game analysis and
further discussed in new media studies. The concept that games cannot be or should not be …

[HTML][HTML] Tracing traces: a document-centred approach to the preservation of virtual world communities

O Sköld - 2013 - informationr.net
Introduction. The aim of this paper is to form a framework capable of theorizing how virtual
communities are entangled with their new media environments, thereby contributing to the …

A framework for applying the concept of significant properties to datasets

S Sacchi, K Wickett, A Renear… - Proceedings of the …, 2011 - Wiley Online Library
The concept of significant properties, properties that must be identified and preserved in any
successful digital object preservation, is now common in data curation. Although this notion …

'Knee-Deep in the Data': Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games

JP McDonough - 2012 45th Hawaii International Conference …, 2012 - ieeexplore.ieee.org
The Reference Model for an Open Archival Information System has been extraordinarily
influential within the digital preservation community. The Preserving Virtual Worlds project …

Participatory Media and Game Preservation: A Taxonomy of YouTube Game‐Related Content

M Newman, D Favors, L Koughan… - Proceedings of the …, 2024 - Wiley Online Library
Video games are both information objects as well as experiences of play. However, current
methods of game preservation often fail to capture the full gaming experience. To address …