In pre-pandemic scenarios, various studies have indicated that gamification has turned out to contribute to improving student learning; however, in the context of the pandemic and in …
MJ Cadet - Teaching and Learning in Nursing, 2023 - Elsevier
Aim This educational innovation learning activity aims to describe the application of a game- based learning platform such as Kahoot, a formative evaluation tool to assess students' …
In recent years, the way in which mathematics is taught has changed radically and there has been an increase in the percentage of online classes. One of the biggest challenges that …
L Romero Rodríguez - Education and Information Technologies, 2023 - Springer
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. Gamification …
Classroom response systems (CRS) represent an innovative educational technology that can be used to promote active learning and student engagement. This study explores the …
SH Sadeghi - Environmental Education Research, 2024 - Taylor & Francis
This study aimed to evaluate the effectiveness of a gamified e-learning experience in marine ecology among Iranian maritime students. A pre-test/post-test design was adopted to …
C Christodoulou Raftis, E van Hassel… - Maritime Policy & …, 2024 - Taylor & Francis
Gamification and serious gaming have emerged as alternative approaches in learning and decision-making across various domains. In maritime education and the inland waterways …
W Mihat, WL Wong, HY Lee, SS Lee - Computer-Assisted Language …, 2024 - callej.org
Game-based learning platforms (GBPs), such as Kahoot!, are tools that can enhance learning experiences for both lecturers and students. However, existing studies on GBPs …