[HTML][HTML] Integration of motor learning principles into virtual reality interventions for individuals with cerebral palsy: systematic review

M Demers, K Fung, SK Subramanian, M Lemay… - JMIR Serious …, 2021 - games.jmir.org
Background Increasing evidence supports the use of virtual reality systems to improve upper
limb motor functions in individuals with cerebral palsy. While virtual reality offers the …

Non-invasive brain stimulation to enhance cognitive rehabilitation after stroke

LR Draaisma, MJ Wessel, FC Hummel - Neuroscience letters, 2020 - Elsevier
Stroke is a main cause for long-term disability. Stroke symptoms cover various domains, eg,
motor, sensory, language, or other cognitive functions. In clinical practice and rehabilitation …

[HTML][HTML] Brain computer interfaces for neurorehabilitation–its current status as a rehabilitation strategy post-stroke

LEH Van Dokkum, T Ward, I Laffont - Annals of physical and rehabilitation …, 2015 - Elsevier
The idea of using brain computer interfaces (BCI) for rehabilitation emerged relatively
recently. Basically, BCI for neurorehabilitation involves the recording and decoding of local …

Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes

N Hocine, A Gouaïch, SA Cerri, D Mottet… - User Modeling and User …, 2015 - Springer
In this paper, we propose a game adaptation technique that seeks to improve the training
outcomes of stroke patients during a therapeutic session. This technique involves the …

Power wheelchair navigation assistance using wearable vibrotactile haptics

L Devigne, M Aggravi, M Bivaud, N Balix… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
People with severe disabilities often rely on power wheelchairs for moving around.
However, if their driving abilities are affected by their condition, driving a power wheelchair …

Brain-machine interface-based training for improving upper extremity function after stroke: A meta-analysis of randomized controlled trials

Y Xie, Y Yang, H Jiang, XY Duan, L Gu… - Frontiers in …, 2022 - frontiersin.org
Background Upper extremity dysfunction after stroke is an urgent clinical problem that
greatly affects patients' daily life and reduces their quality of life. As an emerging …

Neurorehabilitation therapy of patients with severe stroke based on functional electrical stimulation commanded by a brain computer interface

CB Tabernig, CA Lopez, LC Carrere… - … of rehabilitation and …, 2018 - journals.sagepub.com
Introduction Brain computer interface is an emerging technology to treat the sequelae of
stroke. The purpose of this study was to explore the motor imagery related …

Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation

N Hocine, A Gouaïch - 2011 16th International Conference on …, 2011 - ieeexplore.ieee.org
Therapeutic games can be considered as a promising rehabilitation tool since they provide
personalized rehabilitation sessions in which training intensity and challenges can be …

Mixed reality serious games: The therapist perspective

G Abdelkader - 2011 IEEE 1st International Conference on …, 2011 - ieeexplore.ieee.org
The objective of this paper is to present a Mixed Reality System for Serious Games
(MRSGS) used for the rehabilitation of the upper limb after stroke. The system answers the …

Towards personalized immersive virtual reality neurorehabilitation: a human-centered design

SL Cucinella, JCF de Winter, E Grauwmeijer… - Journal of …, 2025 - Springer
Background Head-mounted displays can be used to offer personalized immersive virtual
reality (IVR) training for patients who have suffered an Acquired Brain Injury (ABI) by …