A Janković, M Maričić, S Cvjetićanin - Journal of Computers in Education, 2024 - Springer
Abstract Gamification via Student Response Systems (SRSs) such as Kahoot and Quizizz has become an object of study for a large number of researchers around the world. This …
Response technologies (RTs), also termed clickers or student response systems, have gained traction among researchers in classrooms in recent years. RTs encompass various …
This study investigates the usefulness of integrating the Kahoot application as an instructional tool to boost motivation and academic achievement among 10th-grade …
Several meta-analysis studies related to game-based learning or Gamification have been carried out by various researchers. However, there is still a scarcity of studies specifically …
F Fadli, M Iskarim - Lentera Pendidikan: Jurnal Ilmu …, 2024 - journal3.uin-alauddin.ac.id
The development of artificial intelligence technology is essential for students to follow to make learning easier. The trend of more powerful and intelligent AI is an opportunity for …
EE Ajang, RM Yasin - Malaysian Journal of Social Sciences …, 2024 - msocialsciences.com
Penggunaan teknologi dalam pendidikan terutamanya aplikasi pembelajaran interaktif adalah signifikan dalam membantu meningkatkan motivasi belajar dan pemahaman pelajar …
Given the rapid advancement of modern information and communication technologies, as well as the increasing demand for distance and hybrid learning models, it is imperative that …
V Tamarin, A Prastowo - JP (Jurnal Pendidikan): Teori dan …, 2024 - journal.unesa.ac.id
This research aims to find out what the learning conditions are when using the Quizizz application for Mathematics learning in elementary school. The scope of this research …
A Wijayanti, W Wiyanto, S Ridlo… - Prosiding Seminar …, 2022 - proceeding.unnes.ac.id
Pelaksanaan perkuliahan pembelajaran IPA di SD dilakukan dengan model pembelajaran berbasis proyek (project based learning) untuk melatih kemampuan berpikir tingkat tinggi …