Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis

O Özdemir - Journal of Computer Assisted Learning, 2025 - Wiley Online Library
Background In recent years, the widespread use of technology in classrooms has
encouraged the transition from traditional lecture methods to digital‐based learning …

Comparing science success of primary school students in the gamified learning environment via Kahoot and Quizizz

A Janković, M Maričić, S Cvjetićanin - Journal of Computers in Education, 2024 - Springer
Abstract Gamification via Student Response Systems (SRSs) such as Kahoot and Quizizz
has become an object of study for a large number of researchers around the world. This …

Asking the classroom with technology: a systematic literature review

TM Alam, GA Stoica, Ö Özgöbek - Smart Learning Environments, 2025 - Springer
Response technologies (RTs), also termed clickers or student response systems, have
gained traction among researchers in classrooms in recent years. RTs encompass various …

[PDF][PDF] Gamifying mathematics education through Kahoot: Fostering motivation and achievement in the classroom

AM Jarrah, Y Wardat, P Fidalgo… - Research and Practice in …, 2025 - researchgate.net
This study investigates the usefulness of integrating the Kahoot application as an
instructional tool to boost motivation and academic achievement among 10th-grade …

Gamification in the STEM domain subject: The prospective method to strengthen teaching and learning

J Arlinwibowo, N Ishartono, Y Linguistika… - Jurnal Pendidikan …, 2023 - journal.unnes.ac.id
Several meta-analysis studies related to game-based learning or Gamification have been
carried out by various researchers. However, there is still a scarcity of studies specifically …

STUDENTS'PERCEPTIONS OF ARTIFICIAL INTELLIGENCE TECHNOLOGY TO DEVELOP 21ST CENTURY LEARNING SKILLS

F Fadli, M Iskarim - Lentera Pendidikan: Jurnal Ilmu …, 2024 - journal3.uin-alauddin.ac.id
The development of artificial intelligence technology is essential for students to follow to
make learning easier. The trend of more powerful and intelligent AI is an opportunity for …

Keberkesanan Penggunaan Aplikasi Pembelajaran Interaktif dalam Meningkatkan Motivasi serta Pencapaian Pelajar dalam Mata Pelajaran Fizik

EE Ajang, RM Yasin - Malaysian Journal of Social Sciences …, 2024 - msocialsciences.com
Penggunaan teknologi dalam pendidikan terutamanya aplikasi pembelajaran interaktif
adalah signifikan dalam membantu meningkatkan motivasi belajar dan pemahaman pelajar …

Enhancing the Digital Competence of Prospective Primary School Teachers through Utilizing Kahoot!

I Stakhova, A Kushnir, N Franchuk, K Kolesnik… - … Electronic Journal of …, 2024 - iejee.com
Given the rapid advancement of modern information and communication technologies, as
well as the increasing demand for distance and hybrid learning models, it is imperative that …

USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL

V Tamarin, A Prastowo - JP (Jurnal Pendidikan): Teori dan …, 2024 - journal.unesa.ac.id
This research aims to find out what the learning conditions are when using the Quizizz
application for Mathematics learning in elementary school. The scope of this research …

Evaluasi Perkuliahan Pembelajaran IPA SD dengan Project Based Learning Menggunakan Model Countanance Stake

A Wijayanti, W Wiyanto, S Ridlo… - Prosiding Seminar …, 2022 - proceeding.unnes.ac.id
Pelaksanaan perkuliahan pembelajaran IPA di SD dilakukan dengan model pembelajaran
berbasis proyek (project based learning) untuk melatih kemampuan berpikir tingkat tinggi …