A Yaqoob, T Bi, GM Muntean - IEEE Communications Surveys …, 2020 - ieeexplore.ieee.org
Omnidirectional or 360° video is increasingly being used, mostly due to the latest advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …
Touch is currently seen as the modality that will complement audition and vision as a third media stream over the Internet in a variety of future haptic applications which will allow full …
Virtual reality (VR) technologies have been used successfully in tourism marketing. While most conventional VR applications are of an audiovisual nature, the constant evolution of …
The increasing popularity of video (ie, audio-visual) applications or services over both wired and wireless links has prompted recent growing interests in the investigations of quality of …
Mulsemedia—multiple sensorial media—makes possible the inclusion of layered sensory stimulation and interaction through multiple sensory channels. The recent upsurge in …
We introduce a novel methodology to assess the influence of the emotion induced by listening to music on the consumer's multisensory tasting experience. These crossmodal …
S Ghose, JJ Prevost - IEEE Transactions on Multimedia, 2020 - ieeexplore.ieee.org
In movie productions, the Foley artist is responsible for creating an overlay soundtrack that helps the movie come alive for the audience. This requires the artist identify sounds that …
Recently, the concept of olfaction-enhanced multimedia applications has gained traction as a step toward further enhancing user quality of experience. The next generation of rich …
Z Yuan, T Bi, GM Muntean… - IEEE Transactions on …, 2015 - ieeexplore.ieee.org
Multimedia synchronization involves a temporal relationship between audio and visual media components. The presentation of “in-sync” data streams is essential to achieve a …