Innovating higher education via game-based learning on misconceptions

N Belova, C Zowada - Education Sciences, 2020 - mdpi.com
In recent years, serious games and game-based learning have received growing attention in
educational contexts in general and science teaching and learning. They play an especially …

Gamification and augmented reality utilization for islamic content learning: the design and development of tajweed learning

N Mohamed Noor, R Lob Yussof, FH Yusoff… - User Science and …, 2018 - Springer
Gamification and augmented reality are among the technologies that promise a lot of
advantages to the learners. Previous studies have shown that both can motivate learners …

Development of dual cognitive task virtual reality game addressing stroke rehabilitation

SHM Hashim, M Ismail, H Manaf… - Proceedings of the 2019 …, 2019 - dl.acm.org
Components of stroke rehabilitation requires the input of dual cognitive tasks, which involves
the multitask of both motor and cognitive skills simultaneously. An individual who had …

Review on gamification in children computer interaction (CCI) for persona modelling

M Ismail - Bulletin of Electrical Engineering and Informatics, 2019 - beei.org
Abstract Human Computer Interaction (HCI) plays an important role in connecting humans
and computers. Many studies conducted to find better alternatives to improve …

Persona modelling via correlation and regression analysis in CCI gamification

NHM Khir, M Ismail, JI Ahmad - 2020 5th IEEE International …, 2020 - ieeexplore.ieee.org
Segmentation plays an important aspect in persona modelling. Numerous researches
directed to discover better choices to improve the accuracy of the segmentation process so …

[PDF][PDF] استخدام نموذج Wenning الاستقصائي المدعوم ببعض الوسائط في تدريس مادة العلوم لتنمية متعة التعلم والتحصيل لدي تلاميذ الصف السادس الإبتدائي

إسراء شريف محمد عبد المعطي… - مجلة کلية التربية …, 2023‎ - maed.journals.ekb.eg
قد جرت منذ مطلع القرن العشرين محاولات جادة استهدفت تحديث النظم التعليمية وتطويرها، وإحداث
تغيرات جوهرية في محتواها وأساليب ممارستها. حيث اصبح العصر الإلكتروني والرقمي مؤثراً في …